0.98.8: Fixes wrong coordinate system when animation is saved in different file
0.98.7: fixes error handling crash introduced in last update. Boo hoo... I can't find a good way to alert the user if a particular issue happens!
This is the first new version since this extension has surpassed 7k downloads! Thank you so much for using my extension! I skipped uploading a version with a minor-yet-output-changing change, so the note for that is in here too.
0.98.5: Bone positions are now set to rest pose before an action is evaluated. This makes exported animations more consistent with what you might expect them to be. Before, they were evaluated from the final pose from the previous animation. If you didn't have a keyframe in every channel, this meant that animations would become distorted from old data.
0.98.6: Adds an option to export armature rest poses as an animation.
No changelog for this release.
Fixed issue with duplicate texture entries
No changelog for this release.
This update adds two new major features:
Updated for compatibility with 5.0
Do not use; added due to not misunderstanding how max blender version works
Fixed a crash when a material does not use nodes. At this time, this is the last version tested and confirmed to support pre-5.0 versions of blender.
Fixed a crash when exporting mesh with no uv layers changed version number to be more consistent with github version's
Updated the manifest
release notes can be found at https://github.com/lifelandman/omUlete