More fixes for the Mixamo FBX → rig retarget and the export (Animation tab).
Internal: the exported manifest.json now stamps a routing format field (still mesh / animated) for the web tool.
A maintenance release that fixes the Mixamo FBX → rig retarget — the tool in the Animation tab that copies an external animation onto your character.
Still-image (Mesh) and animated exports are unchanged.
This release adds proper support for animated wallpapers. Alongside the existing still-image (Mesh) export, you can now export your scene's whole frame range as a looping, re-skinnable animation that plays in the browser — the character animates, the scenery moves, and anyone can drop in their own Minecraft skin without re-rendering.
Everything lives in a new Animation tab in the NovaSkin sidebar (press N in the
viewport). It has two buttons:
composite.webm. The scenery, the character lighting, and a character-vs-scenery
occlusion matte are stacked into bands inside a single video, so one decoder keeps them in
perfect frame lockstep — no drift between the character and the background.Props marked as optional layers — a held sword, a pane of glass — are exported as toggleable meshes that depth-composite with the characters. Each carries its own baked texture (albedo and alpha, capturing material colour tweaks and transparency), and can be toggled on/off and re-skinned in the browser.
A Mixamo FBX → rig retarget, for bringing external animations onto the character.
Requires
ffmpegon your PATH for animated exports. Still-image (Mesh) exports are unaffected and need nothing extra.
Export each Minecraft character as a re-skinnable 3D mesh with a baked light atlas, instead of flat per-part images. The exported wallpaper can be:
Resolution-independent, with a per-character foreground pass and soft shadows.
Export animated wallpapers — the scene as video (background + foreground + light) plus a compact screen-space mesh stream, with a companion web player. Opt-in from the add-on preferences.
The exporter now defaults to a clean Mesh-only workflow. Two advanced / experimental features live behind add-on preferences, both off by default:
Anti-aliased pixel-art sampling, clean sprite edges (no dark fringe), correct depth ordering between characters and scenery, combined soft shadows, and water tinting for submerged characters.
Initial public release (v1.2.3).
Exporter
manifest.json with draw
order, bounding boxes and per-pixel depth ranges.Workflow
Reliability