Important
If the panel order is wrong in your Configuration mode (e.g. the End Configuration button is in the middle instead at the bottom), it might be that a clean reinstallation of MustardUI is necessary to fix the issue. To do so: remove the addon, restart Blender, and then reinstall it.
The most notable new feature is the Quick Setup. In a few clicks you can setup the UI on any model, without the need to go through the whole Configuration process. At the moment, Outfits, Hair and Armature (with the new automatic IK/FK snapper for models that do not have external panels such as MHX, Rigify and ARP) settings are supported, with more to come.
A new optimization which automatically excludes Collections from the scene when not used leads to a noticeable increase in performance when the models has a lot of Outfits.
Moreover, a lot of new tools to optimize the model has been added for creators, as well as general improvements on how to quickly add physics support to the outfits.
Finally, the documentation has been updated. In particular, a page with a list of all the automatic and user-triggered optimizations is available in the Wiki: https://github.com/Mustard2/MustardUI/wiki/Automatic-Optimizations
R_/L_ or _R/_L patterns.The addon follows the LTS support of Blender. This means that when Blender 5.2 will be released, the support for 4.2 will be dropped. We will continue to try to support older versions, but the support won't be a guaranteed as for LTS versions.
This update brings several QoL improvements. The most notable ones are the following.
"MESH_DEFORM" does not have target error.Human readable version: https://www.patreon.com/posts/mustardui-2026-4-154543968
Superseeds and includes #298.
The Mask modifiers are now enabled/disabled when they have the exact name of the Outfits as the modifier name. This was not what was happening previously, as if an outfit was called as a substring of another outfit's name, both would be used to determine the Mask modifier status, leading to an incorrect behaviour.
Moreover, previously you could add several outfit names to the modifier name, and the mask modifier would activate/deactivate for all those outfits. Now there is a new delimiter "|" that needs to be used in the modifier name to separate different outfit names that would share the same Mask modifier.
is_solo operator). This should prevent confusion when these operators are active outside of the UI. The Reset Layer Visibility operator now also revert these star operators.