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All Add-ons

Add-on MustardUI
MustardUI

Easy-to-use UI for human characters.
Add-on by Mustard
About What's New Permissions Reviews Version History

Version History

2025.5.0 Blender 4.2  and newer
  • 196.9 KB
  • 768
  • May 3rd, 2025

Changelog

Breaking Changes

The Morphs panel had to be completely redone, as the implementation was old and could not be extended to non-Diffeomorphic models. Therefore all models currently using the Morph panel should have their Morphs updated. To simplify the process, a Warning panel will appear with a button to update the Morphs. If the conversion is not required, simply press X to hide the update notification.

Pic

Changelog

  • Feature: The Morph panel has been completely redone. It can now be used with Generic type models instead of being available only for Diffeomorphic models, simplifying the import of similar morphs/shape keys to the UI. The Diffeomorphic models also benefit from new options, like the property to order or remove specific morphs from the UI list, or add completely new custom sections.
  • Feature: Support for Diffeomorphic Genesis 9 models.
  • Feature (Experimental): Pie menu when clicking Alt + Shift + M.
  • Enhancement: Improved the recently implemented tool for adding physics to Outfits. As an Advanced option, it is now possible to see which outfits are affected by each Physics Item, and eventually remove some of them. Moreover, an additional fix possibility has been added to avoid binding problems.

Pic

  • Fix: The renaming tool might generate errors in some rare cases.
  • Fix: Fixed some issues with the Setup Outfits Physics tool.
  • Fix: Fixed an issue that might prevent the Physics panel to affect Hair objects.
  • Fix: Bone Driver physics items were not working properly in the UI (e.g. the influence and collision setting buttons were not working).
  • Fix: Bone Driver physics items were added with uncorrect type in the panel when using the Creator Tool to generate one.
  • Fix: Fixed an error with Eevee Optimized Normals (input node type)
  • Fix: Fixed some issues that might prevent the Morphs panel to appear
  • Fix: Other small bug fixes.
  • UI: The Reset Pose button has been moved to the Armature panel.
Compatibility
Blender 4.2  and newer
Downloads
768
Size
196.9 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.5.0 196.9 KB
2025.4.2 Blender 4.2  and newer
  • 175.9 KB
  • 1830
  • April 16th, 2025

Changelog

  • Feature (Experimental): New tool to quickly add Surface Deform to outfits and bind the modifiers. This will make the Outfits follow the deformations of the body under any physics item.

NewFeature

  • Feature: Added new creator tool to quickly rename a model (and its collections, objects, physics items, etc..) if MustardUI Naming Convention is enabled.
  • Enhancement: Enable/disable physics now also consider if the outfit is visible or not. This should improve performance when Physics is active.
  • Fix: Shift-click on an Outfit piece with children was enabling/disabling visibility only for the first children level.
  • Fix: Objects created with Creator Tools did not have shadows hidden by default.
  • Fix: Fix an error that might prevent the addon installation (register_class(...): already registered as a subclass 'MustardUI_OutfitSettings').
  • Fix: Fixed 'Disable Armature on Outfit Switch' not being used when enabling/disabling individual outfit pieces.
  • Fix: Fixed other small bugs.

Problems with Installation/Re-installation/Enabling Extension

Unfortunately I accidentally introduced a bug in 2025.4.1 that might prevent the Extension to be re-installed/enabled correctly. If this happens, please remove the extension, save the settings, restart Blender and re-install from Get Extensions.

Sorry for the issue!

Compatibility
Blender 4.2  and newer
Downloads
1830
Size
175.9 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.4.2 175.9 KB
2025.4.1 Blender 4.2  and newer
  • 170.2 KB
  • 732
  • April 11th, 2025

Changelog

  • Feature: added possibility to turn on and off the physics on Outfit pieces (cloth, soft body, collisions)
  • Feature: possibility to automatically add the date to the model version in Configuration mode
  • Enhancement: frames in physics cache tool also updates outfits, extras and hair (cloth, soft body, collisions, particle systems)
  • Enhancement: MustardUI Naming Convention option moved after the model name and body
  • Enhancement: on the Jiggle Cage creator tool, it is now it's possible to specify direction of cage pin group
  • Enhancement: on the Jiggle Cage creator tool, an option to parent the resulting cage to the armature Object has been added
  • Enhancement: enabling/disabling global physics or single items now collapses the physics menu, to avoid cluttering the UI
  • Bug: fixed issue with Extras not being updated when physics was activated/deactivated
  • Bug: fixed outfit pieces custom properties button also affecting the same piece in the locked list (and viceversa)
  • Bug: other small bug fixes
Compatibility
Blender 4.2  and newer
Downloads
732
Size
170.2 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.4.1 170.2 KB
2025.4.0 Blender 4.2  and newer
  • 168.9 KB
  • 1302
  • March 31st, 2025

Changelog

Summary

In this version some changes has been made to the UI.

  • The Developer panels and operators has been moved to a new panel. Hopefully this should make more clear to anyone approaching the addon how to use it for adding it to new models.
  • The Model selection has been reworked, and the Viewport Model Selection button has been moved to the Model Selection panel. Previously this panel only appeared if more than one model was available in scene and Viewport Model Selection was off. Now this is always visible, and it shows information about which selection mode is enabled (Direct or Viewport Model Selection). This should help users of models to quickly identify this important option, which created a lot of confusion especially for new users.

These changes do not break any compatibility. The only change that might affect some models is the one below about the naming convention. Sorry about this, there was a bug preventing it to be enforced correctly from the beginning.

Breaking Changes

  • Physics Items were not following MustardUI Naming Convetion. This was a bug. From this version, if MustardUI Naming Convention is enabled, the name is stripped from the beginning of the Physics Items Objects. Please rename the Objects accordingly if use MustardUI Naming Convention. For example: if you have MustardUI Naming Convention enabled, and the name of your item is "Hair Cage" (and the name of your model is "Alysia"), the resulting shown name will be "age". Rename it to "Alysia Hair Cage" to solve the issue.

Changelog

  • Feature: Added a button to re-bind cages (useful if the mesh is changed or some morphs are activated).
  • Feature: Smart Check option to find the correct Global Settings for Body/Outfits/Hair based on the modifiers available.
  • Feature: Armature Smart Check automatically recognize Rigify bone collections.
  • Feature: Added an option to remove an Armature data when a character is manually deleted from the scene. This should release the users of the Armature data, and allow for a proper scene cleaning.
  • Feature: Parent objects are now shown with correct hierarchy in the Outfits list. Shift-Click on an Object with children will enable/disable all its children at once.
  • Enhancement: Various changes to the UI to make some options more visible. For instance, the Viewport Model Selection has been moved in the Model Selection panel, which now also shows the Model Selection status in the panel name. Also, the Developer tool has been moved to a new panel. All these changes has been made to address some complains about the little visibility of such important features of the UI.
  • Enhancement: New more user-friendly Physics Panel.
  • Enhancement: Generated Jiggle Cages has now a name consistent with the Smooth Corrective feature for Physics Cages. I.e., the new cages also generates a smooth corrective modifier that is enabled/disabled automatically with the cage.
  • Bug: Physics Items were not following MustardUI Naming Convetion.
  • Bug: Fixed an error that prevented the use of Smart Check for Armature if Hair or Extras collections were not set.
  • Bug: Fixed an error that prevented the addition of physics objects if Hair or Extras collections were not set.
  • Bug: Physics panel was always enabled if at least one physics item was available.
  • Bug: Fixed creator tools accessible with Viewport Selection mode.
  • Documentation: Updated the User and Configuration documentation to the latest version (please open an issue if something is missing or poorly explained).
Compatibility
Blender 4.2  and newer
Downloads
1302
Size
168.9 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.4.0 168.9 KB
2025.3.4 Blender 4.2  and newer
  • 164.7 KB
  • 1774
  • March 14th, 2025

Changelog

  • Bug: Error with synchronize/update frames in Physics Cache when Rigid Body world is not created
  • Bug: Bone collections for Extras and Hair not auto-detected by Smart Check operator
Compatibility
Blender 4.2  and newer
Downloads
1774
Size
164.7 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.3.4 164.7 KB
2025.3.3 Blender 4.2  and newer
  • 174.5 KB
  • 1328
  • March 1st, 2025

Changelog

  • Feature: Support for Hair Simulations for Particle Hair.
  • Feature: Self collision is now available in the Physics Panel/Cloth settings.
  • Bug: Fixed some errors in the Mirror tool.
  • Bug: Various fixes for the Global Cache tool in the Physics Panel.
  • Bug: Fixed a bug that might occur when trying to add custom properties to a Body section when no body section is available.
Compatibility
Blender 4.2  and newer
Downloads
1328
Size
174.5 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.3.3 174.5 KB
2025.3.2 Blender 4.2  and newer
  • 173.0 KB
  • 993
  • February 21st, 2025

Changelog

  • Change: Subdivision level defaults are now 2 for Render and 1 for Viewport. Viewport is still not enabled by default, while render is.
  • Bug: Update functions in Physics panel were not considering hair objects.
Compatibility
Blender 4.2  and newer
Downloads
993
Size
173.0 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.3.2 173.0 KB
2025.3.1 Blender 4.2  and newer
  • 172.9 KB
  • 507
  • February 18th, 2025

Changelog

  • Feature: Influence for single items for Surface deform and Bone Constraints.
  • Bug: Fixed some naming Warnings.
  • Bug: Updating the collision status was hiding the viewport object.
  • Bug: The button for bone physics cleanup was misplaced.
  • Bug: Bone physics cleanup was cleaning all the constraints, instead of only for one bone chain.
  • Bug: Bone physics collision distance was set uncorrectly (now it is 0.001).
Compatibility
Blender 4.2  and newer
Downloads
507
Size
172.9 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.3.1 172.9 KB
2025.3.0 Blender 4.2  and newer
  • 172.4 KB
  • 653
  • February 12th, 2025

Changelog

  • Feature: New Hair Cage tool.

Image

  • Feature: New IK Spline tool.

Image

  • Feature: New Jiggle Cage tool.

Image

  • Feature: New Bone Physics tool.

Image

  • Feature: Presets for Configuration settings to set up similar models.

Image

  • Feature: New Collision Cage tool.
  • Feature: Bone collection with the same name of an outfit are automatically added as Outfit Switchers using the Smart Check operator in the Armature panel.
  • Enhancement: Several improvemements to the Physics Panel.
  • Change: Auto Smooth options are now disabled by default.
  • Bug: Fixed an issue that was preventing the global frame number to update the modifiers accordingly.
  • Deprecation: Deprecated ChildOf tool.
  • Deprecation: Deprecated Lattice tool.
Compatibility
Blender 4.2  and newer
Downloads
653
Size
172.4 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.3.0 172.4 KB
2025.2.1 Blender 4.2  and newer
  • 147.1 KB
  • 736
  • February 4th, 2025

Changelog

  • Bug: Fixed an issue that was preventing the Optimized Eevee Normals tool to work properly.
Compatibility
Blender 4.2  and newer
Downloads
736
Size
147.1 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.2.1 147.1 KB
2025.2.0 Blender 4.2  and newer
  • 147.0 KB
  • 355
  • February 1st, 2025

Changelog

  • Feature: New Physics Panel. This panel now supports Cloth and Soft Body, and it allows to add also Collision objects. Moreover it supports both Mesh and Surface Deform modifiers for the Cage type.

Screenshot 2025-02-01 200452

  • Enhancement: UI has been re-done in most parts. This should ensure an easier navigation through the menus. Moreover, the changes made the UI extremely faster (especially when collapsing/opening sub-panels).
  • Enhancement: Improved the cleaning tool. Some bugs were preventing the Clean tool to remove drivers on all objects, and not remove some specific morphs.
  • Enhancement: It is now possible to add Bone sub-collections in the UI. Due to some Blender limitations, this is limited to just first level children (first tree level); and only for non mirrored bones. The children are now displayed in a different list in Configuration mode.

Screenshot 2025-02-01 200204

  • Bug: Error when using Clean Model or Remove Outfit.
  • Bug: Morphs Default operator might not work if the property was not a float.
  • Bug: The null morph filter does not filter.
  • Bug: Improper muting of drivers in some children objects of the armature when Morphs are disabled.
  • Bug: Order of children Bone collections shown in Configuration mode is misleading.
  • Bug: Other small bugs fixed.
  • Deprecation: Removed old binding tools for the Physics Panel. Their implementation was bugged in Blender 4.3. This will be re-added later if it's a requested feature (open an Issue on GitHub).
  • Deprecation: The old Physics panel implementation has been completely removed, It had a lot of bugs and it wasn't worthy to keep it as a legacy panel. There is no settings transfer to the new panel, as it has completely new features and settings.
Compatibility
Blender 4.2  and newer
Downloads
355
Size
147.0 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.2.0 147.0 KB
2025.1.2 Blender 4.2  and newer
  • 136.7 KB
  • 431
  • January 28th, 2025

Changelog

  • Fix: Error when adding a Color Ramp as UI Property
  • Fix: Error when forcing type of Property
Compatibility
Blender 4.2  and newer
Downloads
431
Size
136.7 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.1.2 136.7 KB
2025.1.1 Blender 4.2  and newer
  • 136.4 KB
  • 93
  • January 27th, 2025

Changelog

  • Removed eval functions
  • Added descriptions for properties that were missing them
  • Removed installation/version checks for external addons
  • Added handler at file load to check for missing UIs (particular case when developer mode is off but the UI is left in a configuration mode)
  • Fixed a bug that was preventing the modification of Array type custom properties
Compatibility
Blender 4.2  and newer
Downloads
93
Size
136.4 KB
Permissions
This version requests the following:
  • Files Import/export templates from/to disk
License
GNU General Public License v3.0 or later
Status
Approved
v2025.1.1 136.4 KB
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