This addon synchronizes Shader Node Group inputs with attributes stored via Geometry Nodes, enabling material instancing and togglable material application, and facilitates quicker asset creation by saving the control logic into a standard Geometry Node setup operable by users without the addon.
Geometry Node Setup and Material Scope
Parameter Types
Context Menu Operators
Convert To MatGeo Group: Transforms the selected, standard Shader Node Group into a MatGeo Group, creating and linking the necessary attributes.Update MatGeo Group: Manually refreshes the Geometry Node tree and attribute storage to reflect any user changes (new or removed inputs) made to the original Shader Group.Revert MatGeo Group: Deletes all generated MatGeo-related nodes and attributes of the selected group, restoring the original Shader Node Group.Warning System
💚 Initial Release
This extension does not require special permissions.
Thank you so much, please continue helping people.