This release comes with a few exciting new features and some bug fixes.
Allows for much faster iterations when exporting big scenes where no linked collections changed. Assumes that all linked collections were exported already, will result in incorrect export otherwise!
Full support for the Math Shader Node and Vector Math Shader Node when generating Godot shader code.
Added support for multiple scenes per file. You can now have multiple scenes per Blender file.
Each scene can be exported with their own settings.
Add default values to your config file and override for every object independently when needed.
If no config file is used, collision layers, collision masks and render layers will now all use the default value of Godot (bit 0 the only bit that is set).
This release fixes issues with paths on windows as well as shader code generation.
This release fixes issues with shader code generation and exporting meshes separately.
Goblend now fully uses glTF extensions for the whole import/export process, no need anymore for a post import script. This makes it easier to install and the code better to maintain. It will soon be updated on the Godot Asset Library as well as on the Blender Extensions site. As always, find the zip files attached below too.
Option to save meshes separately instead of embedding them in the scene file.
Decide for each resource (except textures and scenes themselves) that is exported whether it should be saved separately or not.
More material animations. They use an existing glTF extension now that Godot has already built-in support for.
Go to your project settings and make sure that the old post import script is not referenced anymore (and remove it if it is). Assets that used the old post import script method may complain that this import script is not around anymore. In that case, simply re-import them with Goblend 2.0.
For animations to be exported they have to be pushed down to NLA tracks. You should still create them like before (=> in the Action Editor) and push them down just before exporting. The website has also been updated and you can check the docs if you are not sure how to do this.
Added unregistering for the app handler
No changelog for this release.