This is the Blender part of Goblend. Check the documentation at https://goblend.dev for the Godot part of Goblend. Also check out the YouTube tutorial.
Goblend is an import/export pipeline that allows you to export your Blender scenes into Godot with a click of a button. Its features include:
Check the setup section of the documentation (https://goblend.dev/docs/installation#setup) for installation instructions.
This release comes with a few exciting new features and some bug fixes.
Allows for much faster iterations when exporting big scenes where no linked collections changed. Assumes that all linked collections were exported already, will result in incorrect export otherwise!
Full support for the Math Shader Node and Vector Math Shader Node when generating Godot shader code.
Added support for multiple scenes per file. You can now have multiple scenes per Blender file.
Each scene can be exported with their own settings.
Add default values to your config file and override for every object independently when needed.
If no config file is used, collision layers, collision masks and render layers will now all use the default value of Godot (bit 0 the only bit that is set).
This extension requests the following permission:
Export gltf, read Godot scene files, create textures