Get that Maya-like control in Blender!
If you come from Maya, you know how handy it is to resize the manipulator on the fly. This extension brings that same workflow to Blender: adjust your Viewport Gizmo size instantly using the Numpad, without ever digging into preferences again.
Numpad + and Numpad - to grow or shrink the gizmo immediately.Shift + Numpad to change the resize speed/increment.| Action | Shortcut | Note |
|---|---|---|
| Resize Gizmo | Numpad + / Numpad - |
Default |
| Change Step | Shift + Numpad |
Adjusts sensitivity |
| Viewport Zoom | Alt + Numpad |
New Shortcut |
You can customize the HUD position (Top/Bottom/Center), font size, color theme, and display duration in the Extension preferences.
Technical Fixes: I have applied all the requested changes to the script:
I replaced __name__ with __package__ to correctly access add-on preferences.
Draw Handler Registration: I removed the handler registration from the main register() function. The draw handler is now only created and active when the user explicitly triggers the operator (via shortcut or the UI). This ensures no resources are used when the tool is not needed.
This extension does not require special permissions.
I'm really happy to see one of the features I used all the time in Maya implemented like this. There are so many situations where the gizmo is either too big or too small. I hope this eventually becomes a built-in Blender feature. Small details like this are what make for great UX.
this is great, does just what it says! now if we could just resize the curves themselves to be a lil thicker than one pixel, without resizing the entirety of blender.......