I'm really happy to see one of the features I used all the time in Maya implemented like this. There are so many situations where the gizmo is either too big or too small. I hope this eventually becomes a built-in Blender feature. Small details like this are what make for great UX.
I'm really happy to see one of the features I used all the time in Maya implemented like this. There are so many situations where the gizmo is either too big or too small. I hope this eventually becomes a built-in Blender feature. Small details like this are what make for great UX.