FakeBones is a Blender addon designed to enhance the visualization of armatures imported from other software (such as Maya, Unreal, etc.). The addon generates spherical and conical empty objects to represent joints and bone connections, respectively, and uses constraints to achieve dynamic stretching effects. The generated empty objects are organized into a FakeBones collection, set as non-selectable and always displayed in front, ensuring they do not interfere with the original armature data while improving the intuitiveness of animation editing. This plugin is based on the principles of https://devtalk.blender.org/t/rigging-orientation-mismatch-between-blender-and-other-dccs/39901 and has been refined thanks to the developer!
Optimize the runtime logic for creating multiple fake skeletons in the same scene. Support for individually deleting and resizing the corresponding fake bones for each bone.
This extension does not require special permissions.
Works great, I like that it doesn't actually modify anything on the armature, and you can revert the changes at any point. "Con size" could perhaps be based on the update callback, so you don't have to press a button to do it.
That’s a great suggestion. However, adding a real-time update callback for bone size would add quite a bit of complexity to the codebase. If you're up for it, feel free to fork the repo and submit a PR!v😜
Good
nao testei ainda mas ja instalei, ja passei raiva com esses rig importados