That’s a great suggestion. However, adding a real-time update callback for bone size would add quite a bit of complexity to the codebase. If you're up for it, feel free to fork the repo and submit a PR!v😜
a must-have for game dev. Having custom framerates per action would also be a welcome addition for this add-on.
Works great, it's mind-boggling how Blender does not have such a thing built-in
Works great, I like that it doesn't actually modify anything on the armature, and you can revert the changes at any point. "Con size" could perhaps be based on the update callback, so you don't have to press a button to do it.