Easily create single clouds or entire layers!
To get started navigate to the Easy Clouds panel located under tool
Use one of the buttons to create a cloud/layer. This will additionally create the needed node groups
In Cycles it is recommended to set transmission and volumetric light bounces to 32 for best results
V1 created very fuzzy (in a bad way) clouds, it was scrapped entirely but still exists in the commit history
[X] Clouds generate
[ ] Clean up code to follow blenders plugin conventions
[ ] Make table_nodes()
function much more intuitive
[ ] Separate table_nodes()
function to its own file
[ ] Refactor code into a more sensible structure
[ ] Optimize clouds: I have some thought into using geonodes instead of shader nodes but I have not done much research into this
[ ] Separate defaults between EEVEE and Cycles
I hope to find the time to do an extensive dive into cloud generation and create more intricate textures through python rather then use blenders built in nodes
Complete rewrite of (unreleased) v1
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