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All Add-ons

Add-on Camera Viewer
Camera Viewer

You can preview the camera view directly in the 3D viewport.
Add-on by KENKEN
About What's New Reviews Version History

Camera Viewer

You can preview the camera view directly in the 3D viewport.

Features

  • Lock Camera.
  • Preview Position.
  • Allow transformations of the preview.
  • Independent Overlay setting.

Location

  • View 3D > Header

Image

Camera Viewer Hotkey

  • Toggle Camera Viewer - 'Alt + F1'
  • Modify Camera Viewer - 'F1'

Modify Viewer Hotkey

Image

  • Scale Up - 'Mouse Move Up'
  • Scale Down -'Mouse Move Down'
  • Higher Quality - 'Scroll Up'
  • Reduce Quality - 'Scroll Down'
  • Reset Quality - 'R'
  • Reset Size - 'S'
  • Snap position to corner - 'Shift + Move to corner'
  • Solid Mode - '1'
  • Material Mode -'2'
  • Rendered Mode - '3'

Camera Viewer Settings

Image

Notice

  • Cycles rendering is not supported.
  • Background image in the camera is not supported.
  • It is suggested that 1 viewport sample in EEVEE be used to achieve better performance.

What's New

1.0.1 March 5th, 2025

Changelog

  • Update icon

Image

Fix using load_post handler instead of registering draw_handler.

See all versions


Permissions

This extension does not require special permissions.

Developer
KENKEN
Rating
(2)
Version
1.0.1
Updated
2 mo
Published
March 5th, 2025
Downloads
1746
Size
5.6 KB
Compatibility
Blender 4.4  and newer
Report Issues
github.com/Kenimation/Camera-Viewer
License
GNU General Public License v3.0 or later
3D View User Interface
...or download and Install from Disk
  • 5.6 KB

Reviews

See all
  • pravdomil
  • v1.0.1
  • 1 mo

good

  • taroumaso
  • v1.0.1
  • 1 mo

Kinda great can see some use cases for that, when the camera view is in rendered mode in Eevee, it will tank performance, far more than when you use Rendered View in the normal Viewport (Tested on a Geforce 1080Ti). On Material Preview it is acceptable depending on the quality slider.

However if I use multiple viewports it activates the same camera viewer on both viewports, I hope that will get fixed so it is only on the viewport active where I enabled that feature.

  • KENKEN replied
  • 1 mo

Hello. Firstly, thank you for utilizing the extension and sharing your feedback!

The performance bottleneck originates from the Blender API's utilization of Python to interact with the GPU module, resulting in significant time overhead. This concern prompted me to make a quality option designed to improve performance and recommend using 1 viewport sample when using the camera viewer.

Additionally, the issue of activating the camera viewer across multiple viewports is another problem that cannot be overlooked. The Blender API restricts developers from creating properties within the viewport area, thereby hindering the activation of camera viewers in specific viewports.

I hope that Blender officials consider incorporating this feature into the built-in version.

4.5

2 reviews
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