I usually model for 3d printing and have set up scene unit scale to 0.001 so when i create a cube its 2mm in size, im sure couple months back, added bolts were scaled based on ther real dimesions (pitch and diameters), but now its scaled to super tiny 0.006351 mm, please fix it if you can, just make them spawn in the world based on their real size. Thanks
Tried this in Blender 4.2, 4.2.1, and 4.3 Beta - same issue as others have stated about the scale, it doesn't seem to scale based on the Units selected.
I use millimetres and then have to scale the Bolts by 1000 before they are usable and can be seen.
It is a great extension, but the 0.4.2 introduced a bug where the bolts are too small. If you add a bolt in your scene but you can't see it, just scale the object.
For the first time, all functions work as they should have ever worked.
It's perfect now, so don't touch it, because you can only make it worse from here... :-)
I usually model for 3d printing and have set up scene unit scale to 0.001 so when i create a cube its 2mm in size, im sure couple months back, added bolts were scaled based on ther real dimesions (pitch and diameters), but now its scaled to super tiny 0.006351 mm, please fix it if you can, just make them spawn in the world based on their real size. Thanks