This Blender addon packs several professional-grade techniques commonly used in the video game industry:
Vertex Animation Textures: a tool that allows you to bake animation data, per vertex, into texture(s).
Object Animation Textures: a tool that allows you to bake animation data, per object, into texture(s).
Bone Animation Textures: a tool that allows you to bake animation data, per bone, into texture(s).
Object Attributes Textures: a tool that allows you to bake data, per object, into texture(s). Previously known as 'Pivot Painter 2.0', it has been rebranded due to improvements that offer greater flexibility and potentially open the door to new workflows.
Signed Distance Fields: a tool that allows you to bake signed distance fields.
Data Baker: a tool that allows you to bake various types of data into UVs, Vertex Colors, or Normals, offering great flexibility and advanced bit-packing techniques.
It has been designed with flexibility and user experience as core priorities and comes with 150 pages of documentation and theoretical insights, available here: https://github.com/GhislainGir/GameToolsDoc/wiki
0.3.2 - Fixes
Fix: BAT scale baking issue due to unit_axis_order
QoL: Texture Name property not properly exposed in the Object Attributes baker
This extension does not require special permissions.
This is f-ing INSANE addon! May be it would be batter to have some integrations to geometry nods but still... Its so underrated! And YES you need to change its name, definitely! =)