This add-on provides a new animation editing mode. When activated, any change to the transform (or any animatable property) of the object or bone propagates to all (or selected) keyframes at once, keeping the relative offset. This allows you to, e.g. use the standard move/rotate/scale operators to offset poses, without having to mess with the graph editor.
NOTE: This has no effect with auto-keying enabled at the same time! You can enable 'Auto keying override' found in the add-on's preferences to temporarily disable it.
Fixed "the length of IDProperty names is limited to 63 characters" error
This extension does not require special permissions.
Awesome addon! Works exactly how you would expect! I used to use AnimAide all the time but it no longer works in Blender 5.0. This actually works a little better because you can select individual keyframes rather than being limited to a single range. This is an essential tool for animators and it's so good that they should just add it to stock Blender! Huge props to the developer!
My only wish is that the placement of the button/dropdown menu could right after "Key" in the animation menu. It's where AnimAide used to be located and it was very convenient there. Going all the way to the right corner of the dope sheet or graph editor windows is just a little inconvenient. Maybe even a toggle in the preferences menu for placement would help incase some people like it where it is currently.
Thanks for the feedback. I agree that the placement could be better; unfortunately, Blender UI doesn't really allow inserting elements between other existing ones without hacky workarounds. I might take a look at how they achieved it in AnimAide.
One of the best addons on this platform. Saves so much time when I just want to make a small tweak and can't be bothered with a whole NLA riggamarole. Kudos!