Thanks for the feedback. I agree that the placement could be better; unfortunately, Blender UI doesn't really allow inserting elements between other existing ones without hacky workarounds. I might take a look at how they achieved it in AnimAide.
Amazing tool! Works like a dream on multiple objects. However, as a character animator, I would love to see an update that allows this to work on bones. This would significantly speed up the tedium of offsetting multiple animated bones on a chain like a tail or tentacles.
Thanks for your suggestion, it is a much more complicated task to make it work with bones than with objects. I do want to implement that, but it will take much time and at the moment I do not have it.
Awesome addon! Works exactly how you would expect! I used to use AnimAide all the time but it no longer works in Blender 5.0. This actually works a little better because you can select individual keyframes rather than being limited to a single range. This is an essential tool for animators and it's so good that they should just add it to stock Blender! Huge props to the developer!
My only wish is that the placement of the button/dropdown menu could right after "Key" in the animation menu. It's where AnimAide used to be located and it was very convenient there. Going all the way to the right corner of the dope sheet or graph editor windows is just a little inconvenient. Maybe even a toggle in the preferences menu for placement would help incase some people like it where it is currently.