Works great! If you're having an issue with getting it to work, don't forget to add a sim mix layer, and set the layer from Base (Anim) to Simulation.
There are a few things that don't work, like copy to selected. The loop physics option also appears to do nothing. Overall this is a must have if you prefer the older wiggle solver over the Jiggle addon since it has actual object collision and easier parameters.
"Hi Zaush! Thanks for the 5 stars and for leaving that awesome pro-tip for getting things running!We hear you on 'copy to selected' and 'loop physics'—that you’re enjoying the actual object collision features and the easy-to-use parameters. Stay tuned for future updates!"
Works fantastic, just like the original add-on. This even allows for key framing the bones themselves which I believe was not possible with the previous add-on, but I'm not 100% sure on that.
Baking works, looping physics works.. What can I say? It all works!