- Baraa-Khaled-Youssef changed review status to Awaiting Review
- 1 mo
In Blender, you can choose an HDRI and adjust its strength and rotation for your viewport, but these settings aren't automatically applied when you render. World Apply solves this issue with a simple button that syncs the settings, ensuring consistency between your viewport and final render.
No changelog for this release.
This extension requests the following permission:
Read HDRI files stored in Blender's directories
Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
Usually I'm not a fan of one-operator add-ons, but I gotta admit this is pretty useful.
You do need files permission because you're accessing datafiles folders with os
.
Also don't forget to update the license.
Also, why do you remove old worlds when adding a new one? Why not simply add ".001" at the end so that users can create multiple worlds in one go, and then choose from world data-block picker which they want. I'll leave that up to you.
Done
Approved
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Ready for review