Inject spontaneity into your character and particle animations by effortlessly randomizing the rotation, location, and scale of bones. With a single click, witness your characters take on dynamic, unexpected poses that breathe life into your projects.
automatically insert keyframes to the new transformations, to make it easy to modify your animations
Create Perfectly Looping Animations, Break free from predictable motion loops and unlock endless creative possibilities. BoneRNG allows you to generate endlessly varied animations
Customizable Parameters, Tailor the degree of randomness to match your creative vision. Choose to add to the current transform or replace it with a new random transform. Fine-tune the noise scale for rotation, location, and scale to achieve the perfect balance.
The addon works in object mode on the selected armature, you can access its powerful features directly from the N panel
No changelog for this release.
This extension does not require special permissions.
I'll approve with tho suggestions I hope you'll take:
Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
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Ready for review