Import images and parent them to the camera. You can then set the
distance and width from the image object’s or the camera’s properties.
The plane will adjust to the camera’s FOV or focal length.
You can easily import several images at once, which will be equally
spaced in depth. This is useful when creating painted stage-like sets
which need to stick to a camera.
From the Camera Plane panel, you can reorder the planes by setting their distance from the camera. Like other properties in Blender, you can click on a distance, drag up or down to include the distance from other planes, and then drag left or right to change the distance, and thus move several planes at once.
The scale of each image can likewise be tweaked.
If you select multiple planes, you can "bake them" together to create a single, new image. This may be useful if you have many images that constitute a single plane, such as a level of overlay.
When the planes are set up, you can click the Setup Layers button to create as many view layers as there are planes, and assign them to collections. That way, they can be rendered and composited individually.
Please see this article for a more in-depth overview of the tool. The interface has since changed, but the principle is the same.
This extension requests the following permission:
Import images from disk
We've added new mandatory fields: Featured Image and Icon. Featured Image is shown at the home page instead of the first preview image, and icon is shown in the extension's title (and later will be shown in Blender as well).
Could you please update your extension with an icon and a featured image?
Apologies for the late heads up.
uploaded new version: 1.5.0
uploaded new version: 1.5.1
Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
Sign in to comment.
LGTM
Note that in the future you won't need to check for Import Planes as Images, since it will be integrated into Blender.
Also you can remove bl_info in future versions, since it is deprecated anyways (the manifest is used instead).