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All Add-ons

Add-on Camera Plane
Camera Plane

Import images and stick them to the camera.
Add-on by Les Fées Spéciales
About What's New Permissions Reviews Version History
Import planes and parent them to a camera. They will be sized to fit the camera’s frustum. Change the camera’s focal length to scale all the planes at once.

Import images and parent them to the camera. You can then set the distance and width from the image object’s or the camera’s properties. The plane will adjust to the camera’s FOV or focal length.
You can easily import several images at once, which will be equally spaced in depth. This is useful when creating painted stage-like sets which need to stick to a camera.

Workflow

Importing

  • Select the camera
  • Click Import Camera Planes from the object properties
  • Select images to import
  • The panel now extends to show a list of images.
  • Those images can be filtered, and they can be displayed either in alphabetical order, or by increasing distance from the camera.

Image settings

From the Camera Plane panel, you can reorder the planes by setting their distance from the camera. Like other properties in Blender, you can click on a distance, drag up or down to include the distance from other planes, and then drag left or right to change the distance, and thus move several planes at once.

The scale and opacity of each image can likewise be tweaked by clicking Show Scale and Show Opacity, respectively.

Icons to the left of each layer can be used to change their visibility (both viewport and render at the same time), selectability, and to lock and unlock their transforms.

Operators

Some operators are available in the arrow menu to the top right to manipulate the planes.

Group Selected

This allows creating a sort of “precomposition” from the selected planes. It is useful when your sets have a lot of layers, not all of which should be placed individually.

Space Evenly

This will change the selected planes’s distances so that they all have the same distance between them.

Apply Selected

This will ungroup selected planes if necessary, and apply their drivers so they no longer need the Camera Plane add-on to be placed.

Setup Layers

This will create view layers for each of the planes, and assign them to collections. That way, they can be rendered to their own render pass and composited individually.

Convert to Camera Mapping

This operator, available in the viewport’s context menu (right-click / W), will set up the selected objects so they can be edited for camera mapping, with a UV project modifier and a Geometry Nodes setup that fixes UVs so that they are perspective correct. If no camera is selected, a new one will be created, so make sure to select the camera you want to use as projection.


What's New

3.0.1 April 14th, 2026

Fix some operators being greyed out after Blender 5.0.

See all versions


Permissions

This extension requests the following permission:

  • Files

    Import images from disk

Team
Les Fées Spéciales
Rating
(16)
Version
3.0.1
Updated
2 mo
Published
Feb. 23rd, 2024
Downloads
65981
Size
16.9 KB
Compatibility
Blender 5.0 and newer
Website
gitlab.com/lfs.coop/blender/camera-plane
Report Issues
gitlab.com/lfs.coop/blender/camera-plane/-/issues
License
GNU General Public License v3.0 or later
3D View Import-Export Object Camera
...or download and Install from Disk
  • 16.9 KB

Reviews

See all
  • Rocksteady
  • v3.0.0
  • 6 mo

Leaving 5 stars but it doesnt work in my Blender 5.0. I cant find the function anywhere despite following the indications.

  • denverhowson9
  • v2.1.1
  • 6 mo

Very useful addon, but this is not currently working for Blender 5.0. I hope there will be an update soon

  • pioverfour replied
  • 6 mo

Thanks for letting us know! We’ve figured out the issue and are in the process of fixing it.

A new version was published. If you encounter any errors, please report them here.

  • neo_phi
  • v2.1.2
  • 8 mo

Wonderful add-on except that it doesn't work with orthographic cameras. Hopefully, this can be added?

5.0

16 reviews
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1
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