Open-source Blender Asset Browser Addon that's free. Engon is hosted on GitHub.com and has so many features you'll find handy.
Quick search bar, instant spawning, useful filters and everything properly tagged. Our browser even works offline! There's lots to love already, and many more improvements to come in the future.
Effortlessly bring your scene to life with instant asset spawning. A couple of clicks, and your scene is ready.
Flying geometry likely ranks as #1 in rendering mistakes and that's where Snap to Ground comes into play!
Randomizes scale and rotation of selected assets to avoid having 10 trees in a line that look perfectly the same. With no memory footprint it gives the scene a bit more credibility.
Do you want to jump into Edit Mode with our assets? Press Convert to Editable! Or maybe you'd like to revert the asset to its linked version? Then use the Convert to Linked button.
Press a single button, choose an instance object, and voila! We've integrated a user-friendly scatter feature to enhance your experience and streamline your workflow for optimal efficiency.
As we improve assets, older scenes get broken. That's why we made the migrator - click a single button and fix the mess!
With over 1000 assets we started to feel the need for better filtering options. You can use tags and filters to find the right asset.
Asset packs (.paq) are curated compilations of assets of a certain type by a certain creator. Our library addons `botaniq, traffiq, aquatiq, materialiq and botaniq-evermotion are no longer just addons. Now they are asset packs made for engon.
You can get full version of asset packs on blendermarket.com or gumroad.com.
Are you an asset creator? Contact us, and we may include them in our library!
Our goal was to make creative work in Blender faster and overall more enjoyable. Curated and consistent asset library makes the development of very advanced features viable. And more fun, for sure! Needless to say, we are quite proud of the result.
Want to contribute, report issues, or just show some love? Visit our GitHub repository. We want engon
to be a great tool for users
Initial version.
This extension requests the following permissions:
Install asset packs, load assets, store logs and state
Update functionality for older Blender versions
I have not gone into review of this one, but my comment on other add-on is also relevant for these. Resubmit for review when that requirements are made and I will start review of this one.
This add-on seems to use names in literal quotes without being escaped. Names may themselves contain quotes or other characters that need to be escaped.
For example:
data_path = 'objects["{:s}"]'.format(object.name)
is incorrect because object.name
may contain a "
character.
To resolve:
repr(...)
or the !r
conversion flag for f-strings or str.format
.bpy.utils.escape_identifier(..)
.Ref: action.fcurves.new
, fcurve_name
assignments.
This add-on operates on all bpy.data.objects
,
meaning it will operate on objects in other scenes.
Unless there are reasons to do otherwise context.scene.objects
should be used
to prevent tools from operating on data in scenes which aren't currently visible.
Ref: MassChangeResample
, make_selection_editable
.
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Ready for review