Extensions
  • Home
  • Add-ons
  • Themes
  • Approval Queue
  • About
  • Upload Extension
  • Sign in
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

All Add-ons

Add-on Vertex Group Assistant
Vertex Group Assistant

Simplifies clothing rigging for avatars.
Add-on by Maro3D
About What's New Reviews Version History

Version History

1.0.2
Compatibility
Blender 4.2 LTS and newer
  • 3.8 KB
  • 10009
  • January 8th, 2025

Changelog

Reupload of a Previous Extension with a New Name and Improved Features

This is a reupload of a previous extension (formerly called VRChat Outfit Helper) with a more general name and the incorporation of suggested features.

Previous Feedback for Reference:

Comment by nickberckley:

Hey,
Tool is fine, but I wonder if it's unnecessarily focused and limited by name and some hardcoding? It seems the add-on is generally a useful toolset for vertex groups, and naming it VRChat might be occluding it from other users. Is that what you want? Or is there something specific to VRChat that will not work for regular use cases?

Also, there seems to be a limit in the transfer operator for 2 objects maximum. Why's that? I believe the operator could support any number of objects if it's transferring from active to selected.

At one glance, I think OBJECT_OT_transfer_vertex_groups_from_active is completely unnecessary. It seems to be calling bpy.ops operator for transferring weights, and the only other thing it does is validate selection. It also seems to make the wrong assumption that the armature the object modifier is using is necessarily its parent, which is not always true. Is there something different happening in this operator that I'm missing?

Compatibility
Blender 4.2 LTS and newer
Downloads
10009
Size
3.8 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v1.0.2 3.8 KB
1 version
  • About
  • Privacy Policy
  • Terms of Service
About
  • Blender Foundation
  • Blender Institute
  • Blender Studio
  • License
  • Logo & Trademark
  • Credits
  • Privacy Policy
  • Code of Conduct
Organization
  • People
  • Jobs
Blender Network
Download
  • Latest Blender
  • Blender LTS
  • Previous Versions
  • Experimental Builds
  • Source Code
  • Requirements
  • Benchmark
  • Flamenco
Extensions
  • Add-ons
  • Themes
Developers
  • Get Started
  • Roadmap
  • Projects
  • Docs
  • Blog
  • Forum
  • YouTube
  • Python API
Blender Studio
  • Films
  • Training
  • Tools & Pipeline
Support
  • Manual
  • Community
  • FAQ
Get Involved
  • Documentation
  • Education
News
  • Press Releases
  • User Stories
Blender Conference
Follow Blender
Support Blender
  • Donate
  • One-time Donation
Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite