Blender Addon for UV Editor which aims to cover all sorts of operators for working with UV
Align Edge by Angle - align edges by angle in Island mode.
Quick Snap - allows you to transform an island or geometry elements by Vertex, Edge Center and Face Center. There are two methods of calling the operator via the keys:
Stack - overlap islands with similar geometry:
Weld - [W] connects selected vertices by common vertexes, if there is nothing to connect, it works as Stitch
Alt+Weld Button - connect by distance
Stitch - [Shift+W] connects islands to each other, preserving the islands' proportions. When called via keymap with sync enabled, the target island becomes the closest:
Stitch with padding
Unwrap - differs from the built-in operator in that it unwrap inplace.
Relax - combination of minimize stretch and unwrap borders.
Cut - [C] - sets mark seams by border selection and at the same time expands the island
Quadrify - [E] align selected UV to rectangular distribution
Straight - [Shift+E] straighten selected edge-chain and relax the rest of the UV Island
Copy to Layer - copy coordinates between uv-channels
Adjust & Normalize - sets a uniform texel
Flatten - convert 3d coords to 2D from uv map
Focus - [F] improved focusing, which frames the focussed elements.
Crop - proportional tile filling
Fill - it is similar in everything with Crop, but without preserving the proportions
Orient - orients islands along the axes, maximally filling the area according to the boundbox. In a 3D viewport, it .
Orient3D - orients islands according to world coordinates.
Align - straightens, moves islands or vertices, places a 2D cursor on bound boxes, etc.
Sort - sorts islands, also aligns for more compactness.
Distribute - similar to Sort, but the goal is to arrange the islands evenly according to the original position
Random - randomly transforms islands to break down repetitive patterns.
Linked - [Ctrl+Shift+Mouse Scroll] - Select Linked
Cursor - Select by Cursor
Border - Select border edges
Border by Angle - Select border edges by angle from 2D
Inner - Select inner edges by mark sharps, angle
Square - Select square, horizontal or vertical island
SyncUVToggle - [~] toggle sync mode with element selection preserve
SplitUVToggle - [Shift+T] open, close, toggle UV or 3D View area
There is much more to UniV operators than you might think at first glance. Many operators are context-dependent, for example, on Sync state, selection mode (Verts, Edge, Face and Islands), as well as on pressed Ctrl, Shift, Alt (CSA) keys and combinations thereof.
That is, before pressing the LMB button press CSA, then other modes of the operator are called. And these modifications are subject to a certain logic, which in most cases works:
But you don't have to use the CSA keys, because a panel appears in the lower left corner where you can change the properties
Also, the addon doesn't impose its hotkeys on you, but you can easily enable them in Settings->Extensions->UniV->Keymaps. But some operators due to their specificity can be called only through keymaps (QuickSnap, SplitUVToggle, SyncUVToggle).
The addon is free, but you can support the author and purchase this addon from Blender Marketplace
This is a major update that fixes numerous operators affected by the updated UV Sync Selection mode and changes to the Geometry Nodes API.
Many operators have also gained significant improvements and new capabilities, including Texel Density support (for Unwrap, Relax, Quadrify, Straight), expanded support for non-square textures (Aspect Ratio), more 3D View counterparts for existing UV operators, reduced context dependencies (many operators now work without an active object), as well as various performance and workflow improvements.
The update also introduces Specific Operators - a collection of specialized tools designed for less common but valuable tasks. They add useful functionality without cluttering the UI.
Add:
Improve:
Fix:
Remove:
This extension requests the following permission:
Creates and updates icon files in the add-on directory
This add-on is awesome, I use it everywhere for my texturing workflows. It's also very user-friendly and fast (the packing can be slower sometimes, but it's understandable).