A layer-based texturing toolset for Blender. Automate complex node groups for layer and mask management.
[!WARNING] Experimental Status: This addon is currently in active development (Alpha). All features, node structures, and workflows are subject to change in future updates. Please use with caution on production files and always keep backups!
🚀 ## Features
đź“– ## Usage Overview
Texture Mixer is my first venture into Blender addon development. Coming from C++ & C# background, I am still navigating the nuances of the Blender Python API.
Texture Mixer is currently in Alpha. While every effort is made to ensure stability, this software is provided "as-is," without warranty of any kind.
.blend files before initializing Texture Mixer on a production model.This project is licensed under the GNU General Public License v3.0 (GPL-3.0).
If you find this tool useful and want to support its development, consider becoming a patron or buying me a coffee!
This extension does not require special permissions.
Thank you so much! I’m really glad the interface feels clean even in this Alpha stage.
The upcoming v0.2.0 (estimated mid-next month) is a massive architectural leap. While the current version loops through default Blender parameters, the next update introduces:
True Multichannel Painting: A dedicated engine designed for simultaneous channel output, moving past the limitations of standard texture paint. current implementation: "Looping Parameters" hack.
Distance-Aware Brush: Brush size will stay consistent in 3D space, so zooming the viewport won't change your stroke scale.
Advanced Masking: Native support for Color ID maps and Edge Detection (curvature-based) to make wear-and-tear effects much more intuitive.
Stay tuned—the jump from 0.1 to 0.2 is going to change the workflow significantly!
Please visit: Blender Artists: Texture Mixer
Very good initiative, still in alpha but very clean interface, I (not alone I guess) was waiting for a true multichannel painting for a while, this one seems very promising, thanks.