Toolset to improve the sequence workflow in Blender. This add-on is a fork of https://github.com/The-SPA-Studios/sequencer-addon. It contains a set of tools that improve the sequence workflow in Blender. It can be used for Storyboarding or Layout, to work simultaneously on different shots, leveraging Blender's native concepts of scenes and cameras, as well as the Video Sequence Editor (VSE).
A shot is a container that points to a specific camera at a specific time in your blender scene. A sequence is composed of multiple shots, pointing to multiple cameras. Each camera can be used at different points in time, some cameras are reused multiple times.
Shots are used to edit a sequence based on the action in your scene. Use Blender's Sequencer to add a new shot. To get started from the Sequencer header Menu find Shot > New. For more detail on how to add Shots see Understanding Shots

The toolbar can be found by hitting T on your keyboard or navigating to View>Toolbar in the toolbar you can find the selection tool and the blade tool.


Each shot in the sequencer is linked to a scene and a camera. You can see a list of these shots and their corresponding data under the sequencer panel. This is a comprehensive list of all the shots in your edit, the highlighted shot being the active shot on the current frame.
When a shot is highlighted its properties become available to modify; scene, camera and focal length. For example if you want to change the camera assigned to SH0010, navigate to the shot SH0010 in the sequencer. Find the Layout>Sequence side panel. Select a new camera from the Camera dropdown menu.

Rendering is the process of exporting the final frames of animation from the editing area into either Movie or Image files. This rendering workflow allows simple batch rendering of all or selected shots in the Sequencer. The render area allows for playback of the rendered images.

A Previz sequence can be composed of a single "shot" or multiple "shots".
A shot is a container that points to a specific camera at a specific time in your blender scene. A sequence is composed of multiple shots, pointing to multiple cameras. Each camera can be used at different points in time, some cameras are reused multiple times.
Shots are used to edit a sequence based on the action in your scene. Use Blender's Sequencer to add a new shot. To get started from the Sequencer header Menu find Shot > New. For more detail on how to add Shots see Managing Shots

In most cases during Previz a Blend file will contain one Scene where all action occurs, any shots in the sequence will point to this same Existing Scene. In this case each shot or strip represents both a 'Camera' and 'a point in time' within an existing scene.
Shots can also point to a different Blender Scene. Shots that point to different scenes is an advanced topic, covered later in the document. See Switch a Shot's Scene for more information
The 3D Viewport and Dope Sheet timeline interfaces can be synchronized with the master play-head from the Sequencer. When scrubbing from scene to scene in the sequencer, the corresponding scene content will be shown into the 3D Viewport and Dope Sheet.
Pay attention to the difference in behavior between scrubbing or using arrow keys in each area (Dope Sheet or Sequencer)
Using the Sequencer scrub or play to navigate between shots.

Using the Dope Sheet, navigating frame by frame with the arrow keys, the next shot will load after the final frame. (only frame by frame not scrubbing)

Using the Dope Sheet scrub the timeline to remain in that current camera's view. (only scrubbing not frame by frame)

Each shot in the sequencer is linked to a scene and a camera. You can see a list of these shots and their corresponding data under the sequencer panel. This is a comprehensive list of all the shots in your edit, the highlighted shot being the active shot on the current frame.
When a shot is highlighted its properties become available to modify; scene, camera and focal length. For example if you want to change the camera assigned to SH0010, navigate to the shot SH0010 in the sequencer. Find the Layout>Sequence side panel. Select a new camera from the Camera dropdown menu.

In the Layout>Sequence panel there is a list of all Shots and their corresponding scenes/cameras described in Switching Shot's Camera. When a shot is highlighted it's scene can be edited. Navigate to the shot you want to change in the sequencer. Inside the Layout>Sequence side panel. Select a new scene from the Scene dropdown menu. See the Blender Manual for more information on scenes.

To add a shot select Shot New from the Sequencer Header Menu. Update the shot number, in most cases shots will be derived from the Existing scene.

to get the next available shot nameWhen Duplicating a shot, the selected contents are appended to the end of your timeline, this also means that these clips are shifted in the Dope Sheet. To duplicate a shot without adjusting its timing in the Scene world use Shift + D.

Each shot is associated with a scene. To delete a shot normally simply select Shot>Delete and leave Delete Scenes unchecked or hit 'X' on the keyboard. To remove a shot and the associated scene use Shot>Delete and check the Delete Scenes option.

Warning: Delete Scenes option will remove associated Scene data from the outliner.
Adjust timing will change the length of a strip in the sequencer and in the Dope Sheet. Adjust Timing affects only one clip at a time. To adjust timing of multiple shots at the same time see Roll an Edit

To rename a shot use Shot>Rename. This will work on a single shot at a time, use the
to get the next available shot number. Check the rename scene to also rename the scene associated with this strip.

After editing your shot names may be out of order. To reset the numbering of all shots use Shot>Cleanup>Chronological Numbering. This will rename all shots based on the specified naming convention. Scenes can also be renamed by selecting a scene rename policy.

Using the Editing Workspace, refinements can be made to edit using Blender's Sequencer. The Editing area can be used to refine your edit and add effects/transitions as needed.

Before you begin ensure you have the Editing Workspace selected from the header.
Dope Sheet: Select one of the frame handles at the bottom of the Grease Pencil timeline and drag.

Sequencer: Select a frame handle with a mouse. Hit 'G' on the keyboard, move the mouse.

A slip edit means adjusting the in and out points of a clip simultaneously by the same amount in the same direction keeping the total duration of the clip the same. The clips start and end points within the Dope Sheet will change, but not on the sequencer.
From the Dope Sheet select the handle on top of the clip and drag.

A roll edit adjusts the start point and the endpoint of two adjacent clips simultaneously. Do this if you want to move an edit and also adjust the shot's timing in the Dope Sheet.

Rendering is the process of exporting the final frames of animation from the editing area into either Movie or Image files. This rendering workflow allows simple batch rendering of all or selected shots in the Sequencer. The render area allows for playback of the rendered images.

Full Release Notes on Github
See progress on new features on Github.
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This is amazing! I love how the spa build of blender worked and I am glad to see 1 part of it in current blender.
Simply amazing