添加Linux支持. Add Linux support.
修复竖构图匹配解算时相机移位XY不断跳动的问题
1.修复接近1:1比例的分辨率时调整透视游标回中的问题 2.修复在新建相机或切换相机后绘制不正确的问题
去除一些不必要的内容/Remove some unnecessary content.
fix: preserve camera framing during perspective solve Keep the 3D cursor’s pre-solve screen offset and reuse current camera shift when solve returns near-zero shift, so drawing/editing no longer snaps back to center. Also preserve camera view offset/zoom across solve and rotation updates.
1.修复绘制/编辑线段时视图瞬间回中心的问题 2.解算时保留3D游标屏幕偏移并继承当前shift 3.相机更新后恢复Camera View的offset/zoom,保持观察构图稳定
fix: preserve camera framing during perspective solve
Keep the 3D cursor’s pre-solve screen offset and reuse current camera shift when solve returns near-zero shift, so drawing/editing no longer snaps back to center. Also preserve camera view offset/zoom across solve and rotation updates.
1.修复绘制/编辑线段时视图瞬间回中心的问题 2.解算时保留3D游标屏幕偏移并继承当前shift 3.相机更新后恢复Camera View的offset/zoom,保持观察构图稳定
增加了Mac系统的支持
1.添加绘制过程中ctrl+shift+z的返回快捷键 2.优化一些小问题
1.添加绘制时alt+x清除所有线段的快捷键
1.添加绘制时alt+x清除所有线段的快捷键
重新优化GPU绘制逻辑,简化绘制过程,只在使用时启动,绘制完立即注销,减小性能消耗. The GPU rendering logic has been re-optimized to simplify the rendering process: it is now activated only when in use and immediately deallocated upon completion, thereby reducing performance overhead.