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All Add-ons

Add-on ShapeKey Axis Control
ShapeKey Axis Control

Control shape keys using a 2D Axis HUD Joystick.
Add-on by Axnise
About What's New Reviews Version History

Version History

4.0.43
Compatibility
Blender 4.2 LTS and newer
  • 9.2 MB
  • 21
  • March 4th, 2026

Changelog

  • Fixed Mouse Click Pass-Through in Axis UI — Resolved an issue in the 2D Axis Controller (shape_xy.ui_joystick modal operator) where releasing the mouse button (Left-Click Release) would allow the click event to pass through into the 3D Viewport. This previously caused unintended object selections or 3D cursor movements in Blender while interacting with the HUD.
  • Removed Duplicate Code Iteration — Cleaned up a redundant and identical block of code in the modal execution flow that duplicated object active state checks, improving performance slightly and making code maintenance easier.
Compatibility
Blender 4.2 LTS and newer
Downloads
21
Size
9.2 MB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Unlisted by author
v4.0.43 (unlisted) 9.2 MB
4.0.42
Compatibility
Blender 4.2 LTS and newer
  • 9.2 MB
  • 3290
  • March 3rd, 2026

Changelog

  • Fixed: Shape Keys Not Following Animated Handle — Resolved a critical bug where inserting keyframes for joy_x/joy_y on the timeline caused the HUD handle to animate correctly but the shape keys themselves did not deform. Root cause was a silent failure in the frame_change_post handler due to two issues:
    • Wrong handler signature — Blender 2.8+ passes (scene, depsgraph) into frame_change_post callbacks. The old single-argument (scene) signature caused Blender to silently discard the call, so update_shapes() was never invoked during timeline playback/scrubbing.
    • Missing depsgraph flush — After writing new sk.value entries, a view_layer.update() call is now performed to force the dependency graph to propagate the changes and redraw mesh geometry. Without this, values were written in memory but the viewport mesh never reflected them.
  • Fixed: Handler Lost on File Open — Added @bpy.app.handlers.persistent decorator to frame_handler so it survives .blend file loads. Previously the handler was silently unregistered whenever a new file was opened mid-session.
Compatibility
Blender 4.2 LTS and newer
Downloads
3290
Size
9.2 MB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v4.0.42 9.2 MB
4.0.41
Compatibility
Blender 4.2 LTS and newer
  • 9.2 MB
  • 238
  • March 1st, 2026

Changelog

  • Blender 4.2+ Compatibility: Restored compatibility for Blender 4.2 and above by fully migrating away from the deprecated bgl module in favor of pure gpu module calls.
  • HUD Rendering Fixes: Fixed an issue where the Axis UI (joystick, dots, and text) would fail to draw or crash the draw loop when groups were active due to strict shader binding rules in Blender 4.0+.
  • Robust Dependency Installer: The "Install Face Tracker Requirements" button now auto-upgrades pip, falls back to --user installation if permission is denied, and reports detailed STDOUT error logs directly to the Blender Info Log and System Console instead of a generic exit status 1.
  • Improved HUD Error Tracking: Added granular try...except blocks within the draw loop to help catch and isolate rendering failures natively within the UI.
Compatibility
Blender 4.2 LTS and newer
Downloads
238
Size
9.2 MB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v4.0.41 9.2 MB
4.0.4
Compatibility
Blender 5.0 and newer
  • 9.2 MB
  • 56
  • February 27th, 2026

Changelog

  • Blender 5.0+ Requirement: The addon is now officially updated and strictly requires Blender 5.0.0 or higher inside blender_manifest.toml to support the new Extensions architecture.
  • Built-In Face Tracker: The ShapeKeyFaceTracker algorithm is now fully integrated natively within Blender as a module inside the addon.
  • One-Click Installer: Added automatic UI button to install Python tracking dependencies (opencv and mediapipe).
  • Live Preview Window: Added a native UI pixel preview window straight to Blender UI, displaying tracking dots.
  • Embedded Target Management: Target Groups, X/Y Landmark configurations, Tracking Limits and Filters are now directly tied and saved onto objects as part of Blender's native Addon shape_xy_groups settings.
  • Removed UDP Background Setup: The pipeline uses Blender timers and memory to transfer capture frames securely & reliably.
Compatibility
Blender 5.0 and newer
Downloads
56
Size
9.2 MB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v4.0.4 9.2 MB
4.0.3
Compatibility
Blender 4.2 LTS and newer
  • 66.0 KB
  • 58
  • February 23rd, 2026

Changelog

Bug Fix

  • Fixed Blender Extensions submission — added support URL field for issue tracking

HUD Display

  • Rendered with Blender's GPU module (gpu, blf)

Tracker Interface (UDP)

  • UDP Server — Listen on a configurable port (default: 5000) for external input
  • Start / Stop buttons in the panel
  • Supports both legacy single-group format ({"x": 0.5, "y": 0.2}) and multi-group format ({"Object_Group": {"x": 0.5, "y": 0.2}})
  • GET_GROUPS command — External apps can query available group names
  • Processes messages at 20Hz with queue-based deduplication (always uses latest value)
Compatibility
Blender 4.2 LTS and newer
Downloads
58
Size
66.0 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v4.0.3 66.0 KB
4.0.2
Compatibility
Blender 4.2 LTS and newer
  • 12.3 KB
  • 14
  • February 22nd, 2026

Changelog

  • Auto-Mirror Mappings: Added a [Mirror Mappings] button. Symmetrical mapping creation is now automated! If your shape keys use .L, .R, _L, or _R suffixes, clicking this button generates the opposite side mappings with flipped X-axis logic in one click.

  • Animation Baking Tool: Added [Bake Animation to Shape Keys] for game developers! You can now animate with the joystick control, then click Bake to automatically transfer the timeline motion directly into raw Shape Key values for easy FBX/GLTF exporting to Unity, Unreal, or Godot.

  • JSON Import & Export: Complete setup portability. Added [Export JSON] and [Import JSON] buttons to allow users to save and load their Custom Group configurations (Mappings, Targets, Radius, Blend Modes) to external files, enabling effortless re-use across different character models.

  • Global Animation Presets: Presets are now stored at the Scene level rather than per-group. A single preset can now store and recall the coordinates of every object and group in the scene.

  • Keyframing Operator: Added a dedicated [Key] button to the Global Presets list, allowing users to apply a preset and immediately insert keyframes for all associated shape keys with a single click.

  • UI Enhancements: Redesigned the main side panel for cleaner organization, consolidated Preset Action buttons (Set, Call, Key), and added "Move Up/Down" buttons to reorder Groups and Presets.

  • Native Look HUD: The Axis UI HUD has been redesigned with a native look and feel, matching Blender's default UI theme and panel aesthetics.

  • Graphical Clipping: Implemented Scissor/Clipping for the HUD. Radius circles and target points are now rendered only within the joystick board boundaries, preventing overlap with buttons and panels.

  • Context Tooltips: Added detailed operator descriptions to all buttons. Hover over any tool to see a tooltip explanation of its function.

  • Handle Keyframing & Auto-Keying: Joystick Joy X and Joy Y properties are now keyframeable. Pressing the [I] shortcut while hovering over the 2D HUD will instantly insert keyframes for the active handle. Full support for Blender's native "Auto Keying" feature is also included; dragging the handle automatically generates keyframes on the timeline.

  • Custom External Drivers: The Handle X and Handle Y values are now exposed as "Driveable" fields on the side panel. Users can simply right-click to "Add Driver" to easily link the X/Y coordinates to Bones, Empties, or custom properties.

  • HUD Interaction Polish: Added looping behavior to the HUD group selector, improved error handling to prevent silent UI crashing, and introduced a Reset All function.

Compatibility
Blender 4.2 LTS and newer
Downloads
14
Size
12.3 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Awaiting Review
v4.0.2 12.3 KB
4.0.1
Compatibility
Blender 4.2 LTS and newer
  • 10.1 KB
  • 19
  • February 21st, 2026

Changelog

  • Native Look HUD The Axis UI HUD has been redesigned with a native look and feel, matching Blender's default UI theme and panel aesthetics.
  • Graphical Clipping Implemented Scissor/Clipping for the HUD. Radius circles and target points are now rendered only within the joystick board boundaries, preventing overlap with buttons and panels.
  • Context Tooltips Added detailed operator descriptions to all buttons. Hover over any tool to see a tooltip explanation of its function.
Compatibility
Blender 4.2 LTS and newer
Downloads
19
Size
10.1 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Awaiting Review
v4.0.1 10.1 KB
4.0.0
Compatibility
Blender 4.2 LTS and newer
  • 9.2 KB
  • 18
  • February 21st, 2026

Changelog

Release Notes

  • Global Animation Presets: Presets are now stored at the Scene level rather than per-group. A single preset can now store and recall the coordinates of every object and group in the scene.

  • Keyframing Operator: Added a dedicated [Key] button to the Global Presets list, allowing users to apply a preset and immediately insert keyframes for all associated shape keys with a single click.

  • UI Enhancements: Redesigned the main side panel for cleaner organization, consolidated Preset Action buttons (Set, Call, Key), and added "Move Up/Down" buttons to reorder Groups and Presets.

  • HUD Interaction Polish: Added looping behavior to the HUD group selector, improved error handling to prevent silent UI crashing, and introduced a Reset All function.

  • Blender 4.2+ Compatibility: Restructured the package with a blender_manifest.toml file to support Blender's official extension platform requirements.

Compatibility
Blender 4.2 LTS and newer
Downloads
18
Size
9.2 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Awaiting Review
v4.0.0 9.2 KB
8 versions
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