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All Add-ons

Add-on Rigi-All
Rigi-All

Speeds up the Rigify process.
Add-on by hisanimations
About What's New Reviews Version History

Version History

1.6.0
Compatibility
Blender 4.2 LTS and newer
  • 150.6 KB
  • 10859
  • March 12th, 2026

Changelog

Rigi-All 1.6

Rigging

  • "Merge Armatures" has been removed, and replaced with a "Preserve Original Bones" parameter in the Initialize Rig tool
  • Removed -Y, +Y symmetry modes to enforce the "Facing-Y Paradigm"
  • Added Pose & Edit Mode Mirror toggles to the UI
  • Added -/+ XYZ bone roll tools
  • Added auto-heel positioning for the Make Leg tool. It now considers the bounding box of vertices associated with the foot & toe bone.
  • Added Extend to Child tool to snap the head of a bone to its child's tail without connecting the two.
  • Renamed "Automatic Symmetry" to "Auto-complete Other Side"

Clean up

  • De-duplicate Boneships now reports bone shape count before and after operation.
  • Added Remove Unassigned Vertex Groups, Remove Unused Bones, and Remove Unused Bones & Vertex Groups
  • Added a Fuse Armatures tool to join armatures, but prevent duplication of bones

Miscellaneous (New!)

  • Added a Make Bones Renderable tool to convert the wire shapes of a Rigify rig to tube geometry, which can be rendered and composited.
  • Added a Visibility Switch Helper tool to help manage the visibility of objects with a "Menu Switch" in the custom properties of the controller
Compatibility
Blender 4.2 LTS and newer
Downloads
10859
Size
150.6 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v1.6.0 150.6 KB
1.5.2
Compatibility
Blender 4.2 LTS and newer
  • 31.1 KB
  • 18996
  • November 18th, 2025

Changelog

  • Default amount of limb segments for legs and arms is now 1
  • Bone de-duplicator now skips non-mesh objects
Compatibility
Blender 4.2 LTS and newer
Downloads
18996
Size
31.1 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v1.5.2 31.1 KB
1.5.1
Compatibility
Blender 4.2 LTS and newer
  • 31.0 KB
  • 1468
  • November 3rd, 2025

Changelog

Rigi-All v1.5.1

  • Added checks to prevent errors in operators
  • Slight panel update for better clarification
Compatibility
Blender 4.2 LTS and newer
Downloads
1468
Size
31.0 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v1.5.1 31.0 KB
1.5.0
Compatibility
Blender 4.2 LTS and newer
  • 19.5 KB
  • 21
  • October 31st, 2025

Changelog

Rigi-All 1.5

Rigi-All has gone through massive changes to further speed-up the process to transform a standard rig to a Rigify rig. Over-all, there is less for the user to do, yet more is done with each action taken.

New Symmetry Operators

Instead of manually selecting left and right arms/legs/fingers, Rigi-All now automatically detects what side a limb is on.

  • The user must set the symmetry mode, specifying which side of which axis the limbs are on. By default, -X is selected, meaning the right side of the rig is on the negative side of the X axis. Set the Symmetry Mode to what best suits your rig.

For example, to generate arms, you may either select both arm chains or just one. Either way, both will be transformed into a Rigify arm chain with one click. This extends to legs, fingers, and generic chains.

Rig Generation & Clean-up Tools

Rig Finalizing

Rigi-All now takes advantage of the "Rigify Finalize Script" feature to automatically apply finishing touches on a Rigify rig.

When generating a Rigify rig, it...

  • Automatically moves all meshes from the old armature to the new Rigify rig
  • Automatically re-parents extra bones from ORG- bones to DEF- bones
  • Automatically fixes merged armatures

Mesh Compatibility

To make meshes compatible with the new Rigify rig, which by default do not work unless the Rigify rig is a merged armature, the user has two options:

  • Add "DEF-" to Vertex Groups
    • Prepends "DEF-" to vertex groups to allow the mesh to follow the DEFORM bones of the Rigify rig
  • Remove "DEF-" from Bone Names
    • Removes the "DEF-" prefix for bones to maintain vertex group names. This is not recommended. Despite drivers being re-adjusted for this name change, it disrupts the overall naming scheme of the rig. If your goal is to maintain vertex group name, go ahead.

De-duplicate Bone Shapes

The user now has the option to minimize the total count of bone shapes, either per-armature or for the whole .blend file.

Despite bone shapes existing with visually the same shape, they are in fact separate instances. This corrects that.

General Changes

  • Simplified "Fix Symmetry Name" by designating two fields for left and right foreign symmetry keywords.
  • Added a feature to mark selected bones as Extra
  • Better explains the "Merge Armature" feature, and no longer relies on bone markings.
  • Moved bone markings from custom properties to an API defined property
  • Users may now re-categorize Rigi-All into a different place within the Viewport

Full Changelog: https://github.com/hisprofile/rigi-all/compare/1.4...1.5

Compatibility
Blender 4.2 LTS and newer
Downloads
21
Size
19.5 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Awaiting Review
v1.5.0 19.5 KB
4 versions
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