A lightweight, real-time motion path visualization addon for bones and objects — made because I got frustrated with Blender's native motion path system while animating and just wanted something that worked better for me.
Blender's built-in motion path tool works, but it has real frustrations in a production workflow:
Paths automatically recalculate whenever you move a keyframe — no manual refresh needed. Toggle live update on or off at any time from the top of the panel.
QuickPath samples bones and objects by evaluating F-curves and constraints directly, without scrubbing through every frame. For rigs with supported constraints (Copy Location, Copy Transforms, Child Of, Damped Track, and more), calculation is near-instant. Complex rigs fall back to a frame-set method automatically.
The currently selected entry in the list gets a soft glow effect in the viewport, making it easy to identify which path you're looking at.
Optional keyframe dot markers drawn along the path. Size is adjustable per entry, giving you a clear sense of spacing and timing rhythm directly in the viewport.
Control the thickness of each path line individually for better visual clarity across complex rigs.
Group related entries into named folders. Collapse folders to keep the list clean. Front and visibility toggles on a folder affect all entries inside it at once.
Check multiple entries to batch-apply operations across them:
Each entry has its own start frame, end frame, and step interval — completely independent of the scene or other entries. Set a tight range around an action for fast recalculation, or a wide range to preview a full sequence.
The Calculate All Entries (Global Range) button in the Global Frame Range box recalculates every entry in the list using a shared frame range — useful for a quick full refresh of all paths at once.
| Control | What it does |
|---|---|
| Show Paths | Toggle path drawing on/off globally in the viewport |
| Dots | Toggle keyframe dot markers on/off globally |
| Checkbox (per entry) | Mark an entry as "checked" for batch operations |
| Color swatch | Set the path color; expands to Before/After colors if enabled |
| Front button (cube/xray icon) | Toggle whether this path draws in front of geometry |
| Visibility button (eye icon) | Hide or show this path in the viewport |
| Add Selected | Add the currently selected bones or objects as new tracked entries |
| Add Folder | Create a new collection to organize entries |
| Calculate This | Recalculate this single entry using its own frame range |
| Clear This | Remove the cached path data for this entry |
| Calculate All Entries (Global Range) | Recalculate every entry using the global frame range settings |
I've only tested this on Blender 5.1, so I honestly can't guarantee it works on other versions. If you run into any errors or bugs, feel free to reach out to me on Discord (rikokenz)
Tested & worked on : 4.2, 5.1
There is another build of this addon that should work on legacy addon system on my github. Tested on : 3.6
This extension does not require special permissions.
Hi. Yes. It was a bug on 1.0. I wasn't aware of that bug because I'm testing this addon on an armature. I have fixed it on 2.0 for quite a while. It was on the beta branch. I guess it's time to release it, since I have used it and it seems stable enough.
And sorry for my website, I was just listing my old landing page at that moment because I haven't got my GitHub page set up. I've changed it to my GitHub now instead.
I'll give it a 5 stars for now, even tho I got an error in 5.0 and 5.1 (works in 4.5 for me). I submitted a bug report on GitHub.
The bigger issue however... your listed site is super NSFW. Come on, man! You can get people in very uncomfortable situations :)