PropGon UV Trim is a professional UV Trimsheet toolset for game artists and environment artists.
Features
- Trim Layout – Define divisions and fit UV islands automatically into trimsheet slots
- Scan to Trim – Smart scan of existing UVs to auto-generate divisions and layout
- Trim List – Save and reuse named trim regions with custom colors
- Atlas Presets – Save and restore full UV island configurations per asset
- Texel Density – Get, set and evaluate texel density per island
- UV Transform – Store and recall UV position, scale and rotation
- Basic UV Tools – Orient to geometry, cut/weld seams, unfold, quadrify, flip, align
- ID Map Baking – Bake trim color ID maps directly from the division setup
- Overlay Visualization – Real-time trim overlay drawn in the UV Editor
Location
UV Editor → Sidebar → PG UVTrim
Requirements
Blender 4.2 or newer.