You're finally done sculpting the deformation correctives of your character rig and it looks great. But oh no. You find some rogue vertex weights or need to change some bone constraints for better behaviour. And now all your sculpted shape keys are messed up and have to be re-done too.
This add-on fixes that by letting you store the final sculpted shapes separately, and re-applying them on top of a modified base mesh. (As long as the topology hasn't changed, of course.)
Besides allowing you to change your weight painting after creating corrective shape keys, the add-on enables various workflows:
If you enjoy Pose Shape Keys, consider supporting the Blender Studio, and give a rating!
Improve automatic driver set-up:
Hopefully this feature will be finally as useful as originally dreamed up to be, but of course there will still be cases where you'd want to manually tweak the drivers.
UI foolproofing:
This extension does not require special permissions.
This tool has been a huge help for a lot of my previous characters and I hope it'll continue to improve! I wonder if the upcoming Storm and Facial Rigging Project will reignite this Extension a bit.