You're finally done sculpting the deformation correctives of your character rig and it looks great. But oh no. You find some rogue vertex weights or need to change some bone constraints for better behaviour. And now all your sculpted shape keys are messed up and have to be re-done too.
This add-on fixes that by letting you store the final sculpted shapes separately, and re-applying them on top of a modified base mesh. (As long as the topology hasn't changed, of course.)
Read my Blog Post (includes video) to learn how to use the add-on.
Besides allowing you to change your weight painting after creating corrective shape keys, the add-on enables various workflows:
If you enjoy Pose Shape Keys, consider supporting the Blender Studio, and give a rating!
Initial Release, with new automatic Driver set-up function and reworked UX.
Should be compatible with Blender 3.1 and beyond.
This extension does not require special permissions.