A small Blender add-on for changing an object's origin and local orientation while in Edit Mode. To use Orient to Selected, switch to Local Space, select some geometry, and press Orient to Selected in the orientation dropdown. For Origin to Selected, go to Mesh -> Snap.
No changelog for this release.
This extension does not require special permissions.
thanks this is really handy. Its also useful for checking 3d printing overhangs with different build orientations! In edit mode with mesh analysis overlays enabled, the overhangs change depending on the orientation of the origin. so with this addon i select a face and can see the overhangs that build orientation would have.
Thanks for the ad-don ♥ It was always torturing me and wasting my time. Now my work is much easier and more enjoyable!