Extensions
  • Home
  • Add-ons
  • Themes
  • Approval Queue
  • About
  • Upload Extension
  • Sign in
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

All Add-ons

Add-on Orbiter
Orbiter

Orbit around objects in the viewport.
Add-on by TFMSTYLE
About What's New Reviews Version History

2 Reviews

  • Stefan-Drašković
  • v1.1.0
  • 7 mo

Nice :)

  • DaWaiWai
  • v1.0.7
  • 7 mo

👍Extremely useful! I have a few suggestions and one bug report:

  1. Camera Jump Issue: Could an option be added to retain the camera position when clicking 'Play'? For example, if I align the camera to a character's face, I expect to orbit around the face. However, clicking 'Play' often causes the camera to jump to a different location, like the feet, which breaks the workflow.

  2. Icon Ambiguity: The icon for the 'Center' button uses the 3D Cursor icon. This made me think its function was to set the rotation center to the 3D Cursor. To avoid confusion, using a different icon (perhaps the Bounding Box Center icon) might be better.

  3. Bug Report: I've noticed a bug where the orbiting speed significantly increases whenever any pie menu is opened. For example, pressing 'Z' to open the Shading pie menu triggers this accelerated orbiting.

  • TFMSTYLE replied
  • 7 mo

Hey, thanks for your feedback, appreciated!

Alright so i changed the icon and fixed the speed ramp issue while pressing shortcuts.

now when it comes to the camera jump, I did try to add a new button to keep the camera alignment, but this introduced a lot of performance issues while switching objects or re-centering to new objects, and i had to practically rewrite the whole core to work around that new function, and it was just not working well.

So i won't be adding this feature, just for stability reasons.

To work around that with the current setup, you can just press play, reduce the speed to zero, adjust your camera and then add some speed. Or add an empty at the location you want the orbit.

Hope that helps, cheers!

2 reviews

5.0

2 reviews
5
4
3
2
1
Rate this Add-on Report an issue
  • About
  • Privacy Policy
  • Terms of Service
About
  • Blender Foundation
  • Blender Institute
  • Blender Studio
  • License
  • Logo & Trademark
  • Credits
  • Privacy Policy
  • Code of Conduct
Organization
  • People
  • Jobs
Blender Network
Download
  • Latest Blender
  • Blender LTS
  • Previous Versions
  • Experimental Builds
  • Source Code
  • Requirements
  • Benchmark
  • Flamenco
Extensions
  • Add-ons
  • Themes
Developers
  • Get Started
  • Roadmap
  • Projects
  • Docs
  • Blog
  • Forum
  • YouTube
  • Python API
Blender Studio
  • Films
  • Training
  • Tools & Pipeline
Support
  • Manual
  • Community
  • FAQ
Get Involved
  • Documentation
  • Education
News
  • Press Releases
  • User Stories
Blender Conference
Follow Blender
Support Blender
  • Donate
  • One-time Donation
Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite