👍Extremely useful! I have a few suggestions and one bug report:
Camera Jump Issue: Could an option be added to retain the camera position when clicking 'Play'? For example, if I align the camera to a character's face, I expect to orbit around the face. However, clicking 'Play' often causes the camera to jump to a different location, like the feet, which breaks the workflow.
Icon Ambiguity: The icon for the 'Center' button uses the 3D Cursor icon. This made me think its function was to set the rotation center to the 3D Cursor. To avoid confusion, using a different icon (perhaps the Bounding Box Center icon) might be better.
Bug Report: I've noticed a bug where the orbiting speed significantly increases whenever any pie menu is opened. For example, pressing 'Z' to open the Shading pie menu triggers this accelerated orbiting.
Hey, thanks for your feedback, appreciated!
Alright so i changed the icon and fixed the speed ramp issue while pressing shortcuts.
now when it comes to the camera jump, I did try to add a new button to keep the camera alignment, but this introduced a lot of performance issues while switching objects or re-centering to new objects, and i had to practically rewrite the whole core to work around that new function, and it was just not working well.
So i won't be adding this feature, just for stability reasons.
To work around that with the current setup, you can just press play, reduce the speed to zero, adjust your camera and then add some speed. Or add an empty at the location you want the orbit.
Hope that helps, cheers!
Nice :)