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All Add-ons

Add-on OptiPloy: Rig Spawner
OptiPloy: Rig Spawner

Improve your workflow with smarter linking tools.
Add-on by hisanimations
About What's New Permissions Reviews Version History
From a 121mb rig file into a 2.7mb file, OptiPloy can append and link the rig with full functionality. Increasing the working file size to a measly 3.09mb! A short, descriptive video on the goal of OptiPloy.

Get OptiPloy Pro for $5

thumbnail_new2025
Click for the video!

✨ OptiPloy: The Appending/Linking Upgrade

TL;DR: You WILL save GIGABYTES in storage. Less duplication!

OptiPloy introduces a balance between appending and linking, something that has not yet existed as a one-click solution. This is limited to objects and collections.

🚀 Key Features

  • Hybrid Importing
    Choose from 15 data types to localize or to leave linked to the source file. Object and Collection types are enabled by default.

  • Fine‑Grained Control
    Save importing preferences globally, per-folder, or per-blend.

  • One‑Click Workflow
    Spawn assets directly from the side‑panel without manual linking/appending.

  • No Duplicating Boneshapes
    Boneshapes do not duplicate, not even if you choose to localize armatures.

  • Auto-Execute Scripts & Scriptable Hook
    OptiPloy will automatically execute data blocks associated with your import. This ensures, for example, that Rigify UI scripts work right off the bat.

    For your own scripts, access newly spawned objects via bpy.context.scene['new_spawn']

  • And so much more! Really! Scroll down for the full list!

❔ Why not just append or link?

Method Pros Cons
Appending⠀ Instant copy, fully editable Duplicates file size with each paste
Very easy Easy to start bad habits for new users
Linking Minimal storage, just recycling Requires overrides to even slightly edit
Able to update data from source file Can be tedious to do right
OptiPloy ✔️ Best of both —

📥 Quick Start

  1. Install

    • Blender 4.1-: Edit → Preferences → Add-ons → Install → Select optiploy.zip

    • Blender 4.2+: Edit → Preferences → Get Extensions → Search "OptiPloy"

    or

    • Edit → Preferences → Add-ons → Top-right dropdown menu → Install from disk... → Select optiploy.zip
  2. Prepare .blend, Mark Assets

    • Prepare any .blend files you plan to use by marking its Objects or Collections as assets
  3. Configure Add-on

    • Edit → Preferences → Add-ons → OptiPloy.
    • Add .blend files individually or by the folder.

    (Tip: Shift‑click + to create a category folder.)

    • Files will be automatically scanned for assets to spawn.
  4. Spawn Assets

    • 3D Viewport → Side-panel → OptiPloy
    • Search through .blend files to spawn assets!

⚙️ Detailed Usage

Preferences Panel

  • Mounted .blend Files: Manage your search folders and .blend files, and see what assets are added.
  • Update Catalogs: Update your .blend files by using the Scan operator.

Side-Panel

  • Switch between the .blend, Folder, and Tools view mode
    • You can set the import options globally in the Tools view, or you can set them per-folder or per-blend through the gear icons.
  • Browse through the list of assets and spawn them.
  • RED-highlighted .blend Multi-tool: An operator with the icon exists to reload, open, or re-scan the active .blend file.
    • Hold CTRL to reload the .blend file as a library
    • Hold SHIFT to open the .blend file in a new instance of Blender
    • Hold ALTto re-scan the .blend file in OptiPloy

Localization Options

In the Tools view mode, you may choose to localize any of the following data types:

bpy.types.Collection
bpy.types.Object
bpy.types.Mesh
bpy.types.Material
bpy.types.SurfaceCurve
bpy.types.Light
bpy.types.Curve
bpy.types.GreasePencil
bpy.types.MetaBall
bpy.types.TextCurve
bpy.types.Volume
bpy.types.Armature
bpy.types.Camera
bpy.types.Image
bpy.types.NodeTree

Setting these options affects imports as a whole, but localization options can also be set per-blend or per-folder.

Asset Browser Integration

OptiPloy has an operator built-in to optimize Collections or Objects linked through the Asset Browser.

  • Viewport / Operator Search Menu
    Search for Optimize with OptiPloy and execute the operator
  • Outliner Select the IDs you wish to localize (collections/objects), right click, and select Optimize with OptiPloy

Again, for this to work, the assets need to be linked through the asset browser, not appended.

🖥️ For Developers

Scripting Hook

OptiPloy automatically executes any text block associated with an import. You can access the data of the imported object through bpy.context.scene['new_spawn'] to perform further adjustments or optimizations.

Using Key Modifiers

Incorporate key modifiers (CTRL, SHIFT, ALT) into your scripts by accessing

bpy.context.scene['key_ctrl']
bpy.context.scene['key_shift']
bpy.context.scene['key_alt']

Full Features

  • Hybrid Importing
    Choose from 15 data types to localize or to leave linked to the source file. Object and Collection types are enabled by default.
  • Fine‑Grained Control
    Save importing preferences globally, per-folder, or per-blend.
  • One‑Click Workflow
    Spawn assets directly from the side‑panel without manual linking/appending.
  • No Duplicating Boneshapes
    Boneshapes do not duplicate, not even if you choose to localize armatures.
  • Auto-Execute Scripts & Scriptable Hook
    OptiPloy will automatically execute data blocks associated with your import. This ensures, for example, that Rigify UI scripts work right off the bat.
  • .blend File Multi-tool
    Use CTRL, SHIFT, or ALT on the red Blender icon to reload, open, or re-scan the selected .blend file
  • Full Driver Functionality
    Despite all the localizing that takes place, drivers never lose their targets as they shift from linked to localized.
  • Hierarchal Localizing
    OptiPloy recursively builds a hierarchy of levels that IDs are referenced at, and localizes going down this hierarchy. This ensures no breakage when localizing.
  • Automatic Library Overrides
    Unlocalized IDs are given automatic library overrides to make some wiggle room for what can be edited.
    To edit custom properties, make sure Library Overridable is enabled in its options.
  • Fun for Coders
    During the script execution stage at the end of the importing process, you can access the new import through bpy.context.scene['new_spawn'], letting you do further adjustments after it has been deployed.
    Scripters can incorporate CTRL, SHIFT, and ALT into their scripts by using:
    bpy.context.scene['key_ctrl']
    bpy.context.scene['key_shift']
    bpy.context.scene['key_alt']
    
    Attach text blocks to an import by assigning them as a custom property to any ID associated with the import.
  • Asset Library Integration
    An operator named Optimize with OptiPloy exists to optimize assets linked through the asset browser.
    Viewport: Object → Optimize with OptiPloy
    Outliner: Right-click → Optimize with OptiPloy

Donate

If you find that this addon has saved you time and storage, you may consider supporting my work.

Ko-Fi Link
Buy OptiPloy Pro


What's New

1.8.2 December 10th, 2025
  • Removed "OptiPloy ID Tools", all ID tools can now be found in a separate add-on, ID Tools

See all versions


Permissions

This extension requests the following permission:

  • Files

    Read and save .blend and folder entries

Developer
hisanimations
Rating
(13)
Version
1.8.2
Updated
6 mo
Published
Aug. 7th, 2024
Downloads
17162
Size
40.4 KB
Compatibility
Blender 4.2 LTS and newer
Report Issues
github.com/hisprofile/OptiPloy
License
GNU General Public License v3.0 or later
Animation Import-Export Pipeline Rigging
...or download and Install from Disk
  • 40.4 KB

Reviews

See all
  • ömeröztürk
  • v1.8.2
  • 1 mo

cool

  • Zakmen150
  • v1.6.3
  • 9 mo

This is extremely useful. Of course I know how to link rigs and use them. But anyway - its much faster and easier to do with Optiploy. Amazing!

  • hisanimations replied
  • 9 mo

Yes, that's exactly the point!! ❤️❤️

  • Onyon
  • v1.6.3
  • 9 mo

Really liking this so far. Is it possible to remove the rig you just spawned with all its content?

  • hisanimations replied
  • 9 mo

Yes? You should be able to delete the spawned collection and its hierarchy in the outliner. If you're having issues, feel free to open an issue on Github!

Thank you for the review!

5.0

13 reviews
5
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1
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