NURBS2Mesh
Auto-updating mesh copies from NURBS, Curves, and Surfaces in Blender
NURBS2Mesh is a Blender extension that enables non-destructive parametric modeling by creating and maintaining automatic mesh proxies of your NURBS/Curve/Surface objects. This allows you to use boolean operations, modifiers, and other mesh-only features while still enjoying the benefits of parametric curve-based modeling.
Why NURBS2Mesh?
When working with NURBS, Curves, and Surfaces in Blender, you often run into limitations:
- Boolean operations don't work directly on curves
- Many modifiers require mesh geometry
- Physics simulations need mesh objects
- Export formats often require polygon meshes
Traditional workflow solutions require manual conversion, which breaks the parametric nature of curves. Every time you adjust your curve, you have to manually reconvert it to mesh, losing your non-destructive workflow.
NURBS2Mesh solves this by automatically creating and maintaining a mesh copy that updates whenever you edit the source curve. This gives you the best of both worlds:
- Keep modeling with parametric NURBS and curves
- Get a real-time updating mesh proxy for boolean operations
- Apply modifiers that only work on meshes
- Maintain a fully non-destructive workflow
- Automatic debounced updates (no performance hit from constant recalculation)
Features
- Auto-updating mesh copies - Changes to source NURBS/Curve/Surface objects automatically update linked mesh objects
- Debounced updates - Configurable delay prevents excessive recalculation during editing
- Modifier support - Optionally include evaluated modifiers from the source object
- Data layer preservation - Maintains UVs, vertex groups, and other data layers when possible
- Multiple linked meshes - Create multiple mesh copies from the same source
- Manual control - Update on-demand or disable auto-updates
- Parent option - Automatically parent mesh copies to source objects for synchronized transforms
Very useful! Why isn’t this in the base program.