Originally it was done for optimization purposes (to prevent user from deleting cameras during rendering, so camera queue can be evaluated only once). The addon itself is opensource, so you can easily tweak its behavior. If you not familiar with coding, AI tools can do it for you ;)
I'll consider this for next version, Thank you!
Literally changed my animation and rendering pipline, this is so helpful and It helps me save so much time when working on scenes where I have multiple angles of a model
It's nice to hear, the addon was created for similar tasks btw. Thank you!
Using it on 4.5.3 and it works like a charm! Easy to understand and use, I love it! Thank you very much, this is a godsend for creating portfolio renders.
I'm glad it's helpful! Thank you!
Works quite well for rendering multiple static shots from a single scene.
Only thing missing for me is the ability to sort cameras by name, besides the already provided Clockwise and Counterclockwise options.
Thank you for your review!
I am still working on this project, not sure how long it would take to be done. The requested addition is already implemented in version 5.0 of Multiple Camera Render, but there is a lot more stuff to do here (maybe I planned too much for that release🙂)
Simple to use, worked great for me without any issues. Useful little tool in the belt for rendering out lots of angles in a single click.
Thank you for using the Multiple Camera Render add-on! In case of any possible issues, you can always report them on GitHub. I will try to resolve them as soon as possible.
Works great.
Seems to lock the UI. I have rendering set to keep UI, and normally switch to my rendering workspace if I want to see progress, but with this I can't do that unless I switch to the rendering workspace tab first. If possible, would be nice if it didn't completely lock the UI.