Official Blender 5.1 support for all platforms
Release v5.5.1
Node editor changes now automatically updates the tree (no longer dependant on "Generate Tree")
Full Changelog: https://github.com/GoodPie/modular_tree/compare/5.4.0...5.5.0
Quick generate no longer just generates square leaves and we have a new node for generating custom leaves.
Full Changelog: https://github.com/GoodPie/modular_tree/compare/5.3.3...5.4.0
3D View tagblend1 filesManifest has been updated to include the correct permissions and exported platforms
The leaf generation wasn't working as it was supposed to. It was generating a twig at (0,0,0). It was also hard to understand what was happening in the blend file (as someone who works with code).
This attempts to resolve the leaf generation by:
twig node and instead creating a base square leaf mesh to use.This is probably a naive implementation but it's working in UE5. I attempted to get it working for Unity but I want to push out some QoL updates before I continue (i.e. testing)
stem_id - Which branch this vertex belongs tohierarchy_depth - How deep in the tree (0=trunk, 1=branch, etc.)pivot_position - 3D point where this branch connects to parentbranch_extent - Length/size of this branchNo changelog for this release.