Minor fixes and UI improvments for Boolean Modifier
Fixed issue where adding Edit Mesh Modifier would case the viewport and the final render to look diffrent.
Modifier List UI now has new icons when using Edit Mesh or Pine:
Warnings/Messages are now supported in Geomtry Nodes:
Added:
Fixed:
Fixed bug in sidebar where renaming the panel name would not update the attribute panel. https://github.com/Dangry98/modifier_list-for-Blender-4.0/issues/15
Minor fix in list mode, 'Add New Modifier Shift + A' text was not showing when object had no modifiers, due to a bug.
Added Auto Smooth and Edit Mesh Modifers to legacy menus, since it was very requested for a while.
Note that it will break some of the existing shortcuts for the modifer pop up panel. Can not be fixed since it set automatically by the letter of the modifier name.
Seems like my fix for 4.2 got reverted, last update hoppfully
Fixed error when updating addon
Fixed Edit Mesh error in Blender 4.2
You can now do stuff like this in Blender:
And this:
(Only works in list mode)
Made workaround for the missing DATA_PT_gpencil_modifiers now in 4.3, that made the grace pencil modifier panel appear empty.
Minor correction release
Added support for Blender 4.3
New panel in pop up and side bar, Attribute Tab:
Fixed error in modifier UI with booleans when they are in a collection that is nested within another collection.
https://github.com/Dangry98/modifier_list-for-Blender-4.0/issues/8