Some Modern Primitive for Non-Destructive modeling...
UV-Coord generation supported.
Shortcut key(Ctrl + Alt + X) to focus Modern Primitive modifier (to manipulate primitive)
This extension requests the following permission:
Import Geometry-Node from Add-on Directory
Simple but very convenient add-on with a well-though interface. Makes blocking the basic elements of a scene and iterating on it a breeze.
The "convert to cube" function doesn't appear on my end, maybe there's a conflict with my specific Blender config or my other add-ons.
Certainly, the 'convert to cube' option is no longer displayed in the object menu or context menu... All features related to modern primitives are located in the N-Panel. For the time being, you will need to manually register the shortcut keys from there (if you need).
Nice add-on, but I have not found out how to use the UV unwrap option with the modifiers,
UV mapping options are located in the UV panel at the bottom of the Geometry Modifier for ModernPrimitive. Currently, users cannot freely perform UV unwrapping. Since UV coordinates are stored as attributes rather than vertex information of the model, please use the Attribute node in the shader to retrieve and use the coordinates.
You made me so happy with this add-on! I was planning on making 3D printed fidgets and the gears and springs are going to be extremely useful. thank you!