Will help transfer and bake cloth simulation or something like that to rig. This can be useful when transferring animation into a game engine or other software.
Setup:
- Prepare an object with mesh animation (e.g., cloth simulation) and a duplicate of it, matching its shape on the first frame but without animation.
Stage 1 - Rig Creation:
- Select the non-animated object.
- Generate a rig on it.
- (Optional) In Edit Mode, remove excess bones or add new ones as needed.
- (I use a bone length of 0.003 m)
Stage 2 - Rig Binding:
- Select the created rig and the non-animated object.
- Perform the second stage.
Stage 3 - Rig Finalization:
- Select the rig.
- Execute the third stage.
Stage 4 - Target Assignment:
- Set the non-animated object as the source.
- Set the animated object (e.g., with cloth simulation) as the target.
Stage 5 - Animation Transfer:
- Define the first and last frames of the animation
- Apply the fifth stage.
Stage 6 - Final Setup:
- Select the original non-animated object and the rig.
- Complete the process.
This is a test extension that should help transfer the animation of the grid to the rig. I made it in 6 hours without any programming knowledge using coding Ai, so do not judge strictly.