The vertex color features have been rewritten to support multiple vertex color layers. Previously, only the first layer was changeable. Now a slider has been added, allowing the user to select a specific layer to modify.
A new "Create Vertex Color Layer(s)" feature has been added that can create between 1 to 8 vertex color layers on all selected meshes with just one button press.
The "Convert Vertex Color Slot" operator previously toggled only between "Face Corner Byte Color" and "Vertex Color," but now the user is able to specify a different combination to convert to.
New functionality:
Bug fixes:
Bugfixes:
Fixed bug in "Assign UV Map Node" operator - it didn't recognize "TGA" for .tga files properly (it was expecting "Targa")
Fixed bug in "Copy Diffuse Texture to Material Name" operator - after completing the operation, too many confirmation windows appeared afterward, one for each object, instead of just one single window confirming the total amount for all.
Fixed bug in "Paste Bake Target" operator: Previously if you used the "Copy Bake Target" button, then renamed the image texture that had been already copied, the "Paste Bake Target" button produced an error because it couldn't find the copied image anymore. Now it produces a more descriptive error, and exits gracefully.
Fixed bug in the Isolate operator that was causing an error when used in Blender files with more than 1 Scene. If the current active scene didn't have the isolate collection yet, but another scene did, the operator would fail.
Updated the Switch Shader feature so that it maintains the Color input value from the previous shader
Fixed bug in the "HDR Lightmap" material template that was causing HDR image textures with "light_" and "_light" in the filename to be ignored.
-Updated material templates so that they retain the original Principled BSDF or Emission node's "Color" input value (unaffected by any image texture connected to the input).
-Updated the Unify Node operator to ignore the "location_absolute" property, which was introduced in newer Blender versions and was causing the affected nodes to all be placed in the exact same location in the shader editor
Added support for the 'Color Ramp', 'Vector Curves', 'RGB Curves', and 'Float Curve' node types in the "Unify Node Settings" feature. Now when these nodes are set as the template node, their curves or gradient colors, as well as any special settings, are copied correctly to any other node of the same type when the "Unify Node Settings" button is pressed.
Fixed bug in the "Rename All Textures by Hash" operator that was causing some textures to be skipped.
Updated the "Rename All Textures by Hash" operator so that it doesn't create duplicate texture names anymore. Now any duplicate textures are automatically merged into one image ID, and duplicate images are removed.
Fixed an issue with the Set Blend Mode operator where it was producing an unintended error message if no object was selected.