· Updated the Light Isolation icon
· Improved performance and scalability in scenes with large numbers of lights
· Support world environment lighting exclusion (Cycles only)
· Support sun Isolation
“A more intuitive way to control which objects a light illuminates—and to manage lights directly from the objects they affect.”
I believe this is currently the best light-exclusion workflow on Earth. If it isn’t, tell me what I can improve.
When an object uses an emissive material as a light source, indirect-light exclusion may not work reliably in Eevee. This is caused by limitations in Blender’s current Light Linking implementation. Using Light objects is recommended.
fix LLT_PT_obj_control_panel pull bug
Added support for the Eevee Next renderer.
v0.4.4 2025-11-20
Fix: AddonPreferences get property bug
v0.4.3 2025-11-20
Feat: Adapt Blender 5.0 API changes
Feat: support addon preferences bl_system_properties_get api
Fix: show link object bug
Fix: emission search algorithm
Feat: add node_search_depth pref
Feat: Support node group search, if there are self Emission materials in the node group, they will be displayed in the light list
Fix: material node find error
Add automatic filtering for deleted objects (Blender currently does not delete objects in light linking when you delete objects)
Fix a spelling error (Linkling ->Linking, sorry for my mistake)
·Automatic recognition of light and Emission attribute material objects (Power>0)
·Filter by lighting/material
·Filter by general and linking
·Support synchronous selection/mobile selection/focus selection modes
·One click turn off display lights (view and rendering)
Thank you very much for the ideas provided by Khan Lala
·Automatic recognition of light and Emission attribute material objects (Power>0)
·Filter by lighting/material
·Filter by general and linking
·Support synchronous selection/mobile selection/focus selection modes
·One click turn off display lights (view and rendering)
Thank you very much for the ideas provided by Khan Lala
Optimised code
Change of category to ‘Lighting’