Lead Edge Maze Ash Creator
Contribute: https://dartmeadow.gumroad.com/
Contribute: https://dart-meadow-shop.fourthwall.com/
Generate Surgical 3D Mazes within Blender.
Lead Edge Shard Runner: https://leadedge.wixsite.com/dartmeadow/lead-edge-shard-runner
Email Support: justin@dartmeadow.com
[ The solidify feature might possibly look better to some went set to "complex" in the modifier panel. ]
[ To fix the issue with the black inner lead Edge Maze walls in earlier versions, go into edit mode (tab key), select all vertices then press m for the pop-up menu and select (merge by distance). ]
[ In earlier Versions: To create your openings, you will need to solve the path with the solve function then bore open the perimeters at the ends of the path. ]
Surface Contour Tutorial by Blender Secrets: https://youtu.be/cX4uOUuKv9M?si=peWJu46k7K8UtfsB
Future Plans are to include geometry nodes and svg support that will additionally support shader networks allowing you to build your own custom AI Lead Edge Ash Tree Reflex Neural Network by means of geometry node generation. The result will be your own proprietary Neural Network Artificial Intelligence using LEATR as a framework or general reference material so as long as you abide by the orders of operations found in the Ash Tree Documentation here: https://github.com/DART-Skyboard/Ariel/blob/main/Lead%20Edge%20Ash%20Tree%20Reflex.pdf or here: https://docs.google.com/spreadsheets/d/1etBHPYoVyUXy1aZjWKfSBTWDPf18d4KMie3JjLyoJN4/edit?usp=drivesdk
This is a big plan so input is welcome.
Added Scalable 3D Maze Cube Generation with animated or instant Path Solving as well as 3D Maze Cube Info Card
This extension does not require special permissions.