Updating users will need to hit the Reset Physics button in order to flag all objects to regenerate their jiggle bone tags. And readjust their individual bone jiggle settings.
Never update major versions while you're in the middle of an animation!
Debug drawing has been replaced with a fully functional overlay.
Should be a lot more ergonomic for animators familiar with working in multiple views with various overlays enabled.
Another major version increase as old operators have been removed. This shouldn't affect you updating unless you set up custom keybinds.
Major version bump as parameters and operators have changed signatures. Should work fine for most updating users beyond needing to re-set Collision information.
Fixed bug where disabling jiggle on a single bone would disable jiggle for the whole object.
This release adds collision support for empties and meshes! Recommended to use empties for collision as they are convex and are easy to de-penetrate from.
Fixed issue where angle elasticity would have a minor effect on the length of bones.
This was particularly noticeable on singular bones.
Due to the change in the solve, I've incremented the minor version number as users might need to retweak their jiggle settings.
Initial release, probably has a few bugs that need to be worked out still!