Various fixes
Widened support, fixes, and uplifts
exported by tools like MilkShape 3D and Ultimate Unwrap 3D, plus DirectX characters from Game Guru and FPS Creator, alongside the formats already supported.
skinned characters — pick it from the Import Type dropdown.
animation as either Quaternion (separate rotation, scale and position tracks — the most widely compatible option) or Matrix (one transform per frame, for the most faithful round-trip and to preserve transforms a quaternion split can't capture, like shear).
mesh's own bind-pose data as the source of truth, with the bone hierarchy setting the rest orientation. This fixes characters that previously imported posed or positioned incorrectly.
corrupted data on disk used to lose all their animation. Now as much animation as possible is salvaged, with only the genuinely unreadable parts falling back to the rest pose.
(such as a head driving facial detail) now deform correctly in both the rest pose and animation.
import as cleanly as possible with a clear warning, instead of failing.
DirectX .x files; .xcache files are handled by the separate cache addon.
Minor fixes
Fixed issue with xcache files with multiple meshes not loading properly
Removed clumsy autoweighting and fixed xcache parser not reading weights for final bone in some cases
Fixed importing issues with animation and smoothing
Bug fixes
Removed logging, updated tags
Initial release