Extensions
  • Home
  • Add-ons
  • Themes
  • Approval Queue
  • About
  • Upload Extension
  • Sign in
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

All Add-ons

Add-on Graph Generator
Graph Generator

Generate graph between saved keyframes.
Add-on by TFMSTYLE
About What's New Reviews Version History

3 Reviews

  • McPhearson
  • v1.2.2
  • 6 mo

Works well. It does not have an uninstall button, so updating can get confusing if looking to 'drag-and-drop' from extensions page. Have to turn off the old one first.

  • TFMSTYLE replied
  • 6 mo

Hey thanks, glad to hear.. yeah that's most likely a server caching, cdn issue, I have no idea why it's not auto updating directly from blender. Will have to wait i guess.

  • Yan-4
  • v1.0.6
  • 7 mo

Agreed. There are some funny stuff happening when working with slotted actions and armature keys sharing frames.

Even if only one object/bone is selected and only that one's set of keyframes is selected (dope/action/curve editor will now show summary keys + actual keys as selected), if the user presses save keyframes it saves every keyframe under that keyframe column (even even the ones filtered away for "selected" and "slot" in the action/dope/curve editor.) So if you've for one action slotted in several meshes, bones objects, shapes etc., timed to the same key you unintentionally get tens to if not hundreds of saved channels.

E.g., if 3 bones are loc rot and scale keyed for one column in the same slot/action, you select one of the bones and select only that bone's summary keys which again forces the implicit selection of the entire action's summary keys you will see 27 keys being saved instead of the expected 9.

However if you in the action/dope/curve editor drop down the bone's individual channels and select them individually the addon acts as expected.

Exceedingly useful addon though, and great help on the way to attempting to automate character locomotion in scene.

  • Otari
  • v1.0.6
  • 7 mo

Quite useful for secondary motion, try it out!

3 reviews

5.0

3 reviews
5
4
3
2
1
Rate this Add-on Report an issue
  • About
  • Privacy Policy
  • Terms of Service
About
  • Blender Foundation
  • Blender Institute
  • Blender Studio
  • License
  • Logo & Trademark
  • Credits
  • Privacy Policy
  • Code of Conduct
Organization
  • People
  • Jobs
Blender Network
Download
  • Latest Blender
  • Blender LTS
  • Previous Versions
  • Experimental Builds
  • Source Code
  • Requirements
  • Benchmark
  • Flamenco
Extensions
  • Add-ons
  • Themes
Developers
  • Get Started
  • Roadmap
  • Projects
  • Docs
  • Blog
  • Forum
  • YouTube
  • Python API
Blender Studio
  • Films
  • Training
  • Tools & Pipeline
Support
  • Manual
  • Community
  • FAQ
Get Involved
  • Documentation
  • Education
News
  • Press Releases
  • User Stories
Blender Conference
Follow Blender
Support Blender
  • Donate
  • One-time Donation
Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite