Do you often need to iterate on your game assets? Do you find it hard to generate your low and high poly versions for your bakes, and then keep them in sync with what you're doing? What if you didn't even need to do this anymore? With GamiFlow you can automate a lot of the process, and the work you still have to do is now non-destructive. All that is left to do is click on a button to re-generate the low-poly, high-poly, and final game-ready meshes. Everything will be nicely optimised, triangulated, and renamed for optimal results in Substance Painter.
How it works:
Not enough?
Long intro/walkthrough: https://www.youtube.com/watch?v=jy87jXTXiNc
Short-ish tutorials: https://www.youtube.com/playlist?list=PLgXajnistZ3TOx-qTR0cZ828iOOTQGnXc
This extension requests the following permission:
Export FBX files to disk
I like this add-on, but some Machin3tools functions stop working because of it.
Hi, can you be a bit more specific? Ideally file a bug report on github: https://github.com/matheinig/GamiFlow/issues
One of those hidden gem add-ons that greatly makes your life so much easier throughout the entire creative process. It’s saved me more times than I can count, especially during those crunch sprints where I need clean, accurate bakes in Substance with the built-in cage editing. If you're working on game assets and want something that genuinely improves your workflow, I can’t recommend this enough. It’s become one of my must-have tool in Blender.
The most impressive ADD on that I never Seen ! I watched all tutorial video you got resolved all of the issue that I had on past with Maya or 3ds max !