Folded Paper Engine (FPE) is a Blender-to-Godot pipeline that lets you define gameplay directly inside Blender using custom property panels and automatically generate a playable level in Godot with almost no manual setup.
FPE adds structured panels for:
After modeling and tagging gameplay elements in Blender, FPE exports the scene and Godot instantly interprets it as a functioning gameplay level with collisions, interactions, and scene logic already wired up.
The goal is to make level creation dramatically faster and more intuitive by bringing game logic authoring directly into Blender.
Update the Folded Paper Engine domain.
This extension does not require special permissions.